/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package skyproc;

import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.zip.DataFormatException;
import lev.LImport;
import lev.LOutFile;
import skyproc.exceptions.BadParameter;
import skyproc.exceptions.BadRecord;

/**
 *
 * @author Justin Swanson
 */
public class GMST extends MajorRecord {

    // Static prototypes and definitions
    static final SubPrototype GMSTproto = new SubPrototype(MajorRecord.majorProto) {

	@Override
	protected void addRecords() {
	    add(new DATA());
	}
    };

    static final class DATA extends SubRecord {

	private GMSTType GMSTtype;
	SubData DATA = new SubData("DATA");
	SubStringPointer DATAs = new SubStringPointer("DATA", SubStringPointer.Files.STRINGS);

	DATA() {
	    super();
	    DATAs.forceExport = true;
	}

	@Override
	SubRecord getNew(String type) {
	    return new DATA();
	}

	@Override
	void export(ModExporter out) throws IOException {
	    switch (GMSTtype) {
		case String:
		    DATAs.export(out);
		    break;
		default:
		    DATA.export(out);
	    }
	}

	@Override
	void parseData(LImport in, Mod srcMod) throws BadRecord, DataFormatException, BadParameter {
	    switch (GMSTtype) {
		case String:
		    DATAs.parseData(in, srcMod);
		    break;
		default:
		    DATA.parseData(in, srcMod);
	    }
	}

	@Override
	int getContentLength(ModExporter out) {
	    switch (GMSTtype) {
		case String:
		    return DATAs.getContentLength(out);
		default:
		    return DATA.getContentLength(out);
	    }
	}

	@Override
	ArrayList<String> getTypes() {
	    return Record.getTypeList("DATA");
	}
    }

    // Enums
    /**
     * Enum representing the different data types a GMST can hold.
     */
    public enum GMSTType {

	/**
	 *
	 */
	Bool,
	/**
	 *
	 */
	Int,
	/**
	 *
	 */
	Float,
	/**
	 *
	 */
	String,
	/**
	 *
	 */
	Unknown;
    }

    /**
     *
     */
    public enum BoolSetting {

	/**
	 *
	 */
	bAllow,
	/**
	 *
	 */
	bAutoAimBasedOnDistance,
	/**
	 *
	 */
	bCrosshairEnabled,
	/**
	 *
	 */
	bForce,
	/**
	 *
	 */
	bForcePow,
	/**
	 *
	 */
	bFull,
	/**
	 *
	 */
	bRegenNPCMagickaDuringCast,
	/**
	 *
	 */
	bReturnTo,
	/**
	 *
	 */
	bSaveOnPause,
	/**
	 *
	 */
	bSaveOnRest,
	/**
	 *
	 */
	bSaveOnTravel,
	/**
	 *
	 */
	bSaveOnWait,
	/**
	 *
	 */
	bShowInventory,
	/**
	 *
	 */
	bUse,
	/**
	 *
	 */
	bUseWaterHDR,
	/**
	 *
	 */
	bWantCastLeft,
	/**
	 *
	 */
	bWantCastRight,
	/**
	 *
	 */
	bWantCastVoice;
    }

    /**
     *
     */
    public enum FloatSetting {

	/**
	 *
	 */
	fAIAcquireObjectDistance,
	/**
	 *
	 */
	fAIActivateHeight,
	/**
	 *
	 */
	fAIActivateReach,
	/**
	 *
	 */
	fAIActorPackTargetHeadTrackMod,
	/**
	 *
	 */
	fAIAimBlockedHalfCircleRadius,
	/**
	 *
	 */
	fAIAimBlockedToleranceDegrees,
	/**
	 *
	 */
	fAIAwareofPlayerTimer,
	/**
	 *
	 */
	fAIBestHeadTrackDistance,
	/**
	 *
	 */
	fAICombatFleeScoreThreshold,
	/**
	 *
	 */
	fAICombatNoAreaEffectAllyDistance,
	/**
	 *
	 */
	fAICombatNoTargetLOSPriorityMult,
	/**
	 *
	 */
	fAICombatSlopeDifference,
	/**
	 *
	 */
	fAICombatTargetUnreachablePriorityMult,
	/**
	 *
	 */
	fAICombatUnreachableTargetPriorityMult,
	/**
	 *
	 */
	fAICommentTimeWindow,
	/**
	 *
	 */
	fAIConversationExploreTime,
	/**
	 *
	 */
	fAIDefaultSpeechMult,
	/**
	 *
	 */
	fAIDialogueDistance,
	/**
	 *
	 */
	fAIDistanceRadiusMinLocation,
	/**
	 *
	 */
	fAIDistanceTeammateDrawWeapon,
	/**
	 *
	 */
	fAIDodgeDecisionBase,
	/**
	 *
	 */
	fAIDodgeFavorLeftRightMult,
	/**
	 *
	 */
	fAIDodgeVerticalRangedAttackMult,
	/**
	 *
	 */
	fAIDodgeWalkChance,
	/**
	 *
	 */
	fAIEnergyLevelBase,
	/**
	 *
	 */
	fAIEngergyLevelMult,
	/**
	 *
	 */
	fAIEscortFastTravelMaxDistFromPath,
	/**
	 *
	 */
	fAIEscortHysteresisWidth,
	/**
	 *
	 */
	fAIEscortStartStopDelayTime,
	/**
	 *
	 */
	fAIEscortWaitDistanceExterior,
	/**
	 *
	 */
	fAIEscortWaitDistanceInterior,
	/**
	 *
	 */
	fAIExclusiveGreetingTimer,
	/**
	 *
	 */
	fAIExplosiveWeaponDamageMult,
	/**
	 *
	 */
	fAIExplosiveWeaponRangeMult,
	/**
	 *
	 */
	fAIExteriorSpectatorDetection,
	/**
	 *
	 */
	fAIExteriorSpectatorDistance,
	/**
	 *
	 */
	fAIFaceTargetAnimationAngle,
	/**
	 *
	 */
	fAIFindBedChairsDistance,
	/**
	 *
	 */
	fAIFleeConfBase,
	/**
	 *
	 */
	fAIFleeConfMult,
	/**
	 *
	 */
	fAIFleeHealthMult,
	/**
	 *
	 */
	fAIFleeSuccessTimeout,
	/**
	 *
	 */
	fAIForceGreetingTimer,
	/**
	 *
	 */
	fAIFurnitureDestinationRadius,
	/**
	 *
	 */
	fAIGreetingTimer,
	/**
	 *
	 */
	fAIHeadTrackDialogueOffsetRandomValue,
	/**
	 *
	 */
	fAIHeadTrackDialoguePickNewOffsetTimer,
	/**
	 *
	 */
	fAIHeadTrackDialogueResetPositionTimer,
	/**
	 *
	 */
	fAIHeadTrackDialogueStayInOffsetMax,
	/**
	 *
	 */
	fAIHeadTrackDialogueStayInOffsetMin,
	/**
	 *
	 */
	fAIHeadTrackOffsetRandomValueMax,
	/**
	 *
	 */
	fAIHeadTrackOffsetRandomValueMin,
	/**
	 *
	 */
	fAIHeadTrackPickNewOffsetTimer,
	/**
	 *
	 */
	fAIHeadTrackResetPositionTimer,
	/**
	 *
	 */
	fAIHeadTrackStayInOffsetMax,
	/**
	 *
	 */
	fAIHeadTrackStayInOffsetMin,
	/**
	 *
	 */
	fAIHoldDefaultHeadTrackTimer,
	/**
	 *
	 */
	fAIHorseSearchDistance,
	/**
	 *
	 */
	fAIIdleAnimationDistance,
	/**
	 *
	 */
	fAIIdleAnimationLargeCreatureDistanceMult,
	/**
	 *
	 */
	fAIIdleWaitTime,
	/**
	 *
	 */
	fAIIdleWaitTimeComplexScene,
	/**
	 *
	 */
	fAIInDialogueModeWithPlayerDistance,
	/**
	 *
	 */
	fAIInDialogueModewithPlayerTimer,
	/**
	 *
	 */
	fAIInteriorHeadTrackMult,
	/**
	 *
	 */
	fAIInteriorSpectatorDetection,
	/**
	 *
	 */
	fAIInteriorSpectatorDistance,
	/**
	 *
	 */
	fAILockDoorsSeenRecentlySeconds,
	/**
	 *
	 */
	fAIMagicSpellMult,
	/**
	 *
	 */
	fAIMagicTimer,
	/**
	 *
	 */
	fAIMarkerDestinationRadius,
	/**
	 *
	 */
	fAIMaxAngleRangeMovingToStartSceneDialogue,
	/**
	 *
	 */
	fAIMaxHeadTrackDistance,
	/**
	 *
	 */
	fAIMaxHeadTrackDistanceFromPC,
	/**
	 *
	 */
	fAIMaxLargeCreatureHeadTrackDistance,
	/**
	 *
	 */
	fAIMaxSmileDistance,
	/**
	 *
	 */
	fAIMaxWanderTime,
	/**
	 *
	 */
	fAIMeleeArmorMult,
	/**
	 *
	 */
	fAIMeleeHandMult,
	/**
	 *
	 */
	fAIMinAngleRangeToStartSceneDialogue,
	/**
	 *
	 */
	fAIMinGreetingDistance,
	/**
	 *
	 */
	fAIMinLocationHeight,
	/**
	 *
	 */
	fAIMoveDistanceToRecalcFollowPath,
	/**
	 *
	 */
	fAIMoveDistanceToRecalcTravelPath,
	/**
	 *
	 */
	fAIMoveDistanceToRecalcTravelToActor,
	/**
	 *
	 */
	fAIPatrolHysteresisWidth,
	/**
	 *
	 */
	fAIPatrolMinSecondsAtNormalFurniture,
	/**
	 *
	 */
	fAIPowerAttackCreatureChance,
	/**
	 *
	 */
	fAIPowerAttackKnockdownBonus,
	/**
	 *
	 */
	fAIPowerAttackNPCChance,
	/**
	 *
	 */
	fAIPowerAttackRecoilBonus,
	/**
	 *
	 */
	fAIPursueDistanceLineOfSight,
	/**
	 *
	 */
	fAIRandomizeInitialLocationMinRadius,
	/**
	 *
	 */
	fAIRangMagicSpellMult,
	/**
	 *
	 */
	fAIRangedWeaponMult,
	/**
	 *
	 */
	fAIRevertToScriptTracking,
	/**
	 *
	 */
	fAIShoutMinAimSeconds,
	/**
	 *
	 */
	fAIShoutRetryDelaySeconds,
	/**
	 *
	 */
	fAIShoutToleranceDegrees,
	/**
	 *
	 */
	fAISocialRadiusToTriggerConversation,
	/**
	 *
	 */
	fAISocialRadiusToTriggerConversationInterior,
	/**
	 *
	 */
	fAISocialTimerForConversationsMax,
	/**
	 *
	 */
	fAISocialTimerForConversationsMin,
	/**
	 *
	 */
	fAISocialTimerToWaitForEvent,
	/**
	 *
	 */
	fAISocialchanceForConversation,
	/**
	 *
	 */
	fAISocialchanceForConversationInterior,
	/**
	 *
	 */
	fAISpectatorCommentTimer,
	/**
	 *
	 */
	fAISpectatorRememberThreatTimer,
	/**
	 *
	 */
	fAISpectatorShutdownDistance,
	/**
	 *
	 */
	fAISpectatorThreatDistExplosion,
	/**
	 *
	 */
	fAISpectatorThreatDistMelee,
	/**
	 *
	 */
	fAISpectatorThreatDistMine,
	/**
	 *
	 */
	fAISpectatorThreatDistRanged,
	/**
	 *
	 */
	fAIStayonScriptHeadtrack,
	/**
	 *
	 */
	fAITrespassWarningTimer,
	/**
	 *
	 */
	fAIUpdateMovementRestrictionsDistance,
	/**
	 *
	 */
	fAIUseMagicToleranceDegrees,
	/**
	 *
	 */
	fAIUseWeaponAnimationTimeoutSeconds,
	/**
	 *
	 */
	fAIUseWeaponDistance,
	/**
	 *
	 */
	fAIUseWeaponToleranceDegrees,
	/**
	 *
	 */
	fAIWaitingforScriptCallback,
	/**
	 *
	 */
	fAIWalkAwayTimerForConversation,
	/**
	 *
	 */
	fAIWanderDefaultMinDist,
	/**
	 *
	 */
	fAItalktoNPCtimer,
	/**
	 *
	 */
	fAItalktosameNPCtimer,
	/**
	 *
	 */
	fActionPointsAimAdjustment,
	/**
	 *
	 */
	fActionPointsAttackMagic,
	/**
	 *
	 */
	fActionPointsAttackOneHandMelee,
	/**
	 *
	 */
	fActionPointsAttackRanged,
	/**
	 *
	 */
	fActionPointsAttackTwoHandMelee,
	/**
	 *
	 */
	fActionPointsAttackUnarmed,
	/**
	 *
	 */
	fActionPointsCrouch,
	/**
	 *
	 */
	fActionPointsFOVBase,
	/**
	 *
	 */
	fActionPointsFOVMult,
	/**
	 *
	 */
	fActionPointsHeal,
	/**
	 *
	 */
	fActionPointsPowerAttackMult,
	/**
	 *
	 */
	fActionPointsReload,
	/**
	 *
	 */
	fActionPointsRestoreRate,
	/**
	 *
	 */
	fActionPointsRunAndGunMult,
	/**
	 *
	 */
	fActionPointsStand,
	/**
	 *
	 */
	fActionPointsSwitchWeapon,
	/**
	 *
	 */
	fActionPointsToggleWeaponDrawn,
	/**
	 *
	 */
	fActionPointsVATSMeleeMult,
	/**
	 *
	 */
	fActiveEffectConditionUpdateInterval,
	/**
	 *
	 */
	fActorAlertSoundTimer,
	/**
	 *
	 */
	fActorAlphaFadeSeconds,
	/**
	 *
	 */
	fActorAnimZAdjust,
	/**
	 *
	 */
	fActorArmorDesirabilityDamageMult,
	/**
	 *
	 */
	fActorArmorDesirabilitySkillMult,
	/**
	 *
	 */
	fActorDefaultTurningSpeed,
	/**
	 *
	 */
	fActorLeaveWaterBreathTimer,
	/**
	 *
	 */
	fActorLuckSkillMult,
	/**
	 *
	 */
	fActorStrengthEncumbranceMult,
	/**
	 *
	 */
	fActorSwimBreathBase,
	/**
	 *
	 */
	fActorSwimBreathDamage,
	/**
	 *
	 */
	fActorSwimBreathMult,
	/**
	 *
	 */
	fActorTeleportFadeSeconds,
	/**
	 *
	 */
	fActorWeaponDesirabilityDamageMult,
	/**
	 *
	 */
	fActorWeaponDesirabilitySkillMult,
	/**
	 *
	 */
	fAddictionUsageMonitorThreshold,
	/**
	 *
	 */
	fAiAcquireKillBase,
	/**
	 *
	 */
	fAiAcquireKillMult,
	/**
	 *
	 */
	fAiAcquirePickBase,
	/**
	 *
	 */
	fAiAcquirePickMult,
	/**
	 *
	 */
	fAiAcquireStealBase,
	/**
	 *
	 */
	fAiAcquireStealMult,
	/**
	 *
	 */
	fAlchemyGoldMult,
	/**
	 *
	 */
	fAlchemyIngredientInitMult,
	/**
	 *
	 */
	fAlchemySkillFactor,
	/**
	 *
	 */
	fAmbushOverRideRadiusforPlayerDetection,
	/**
	 *
	 */
	fArmorBaseFactor,
	/**
	 *
	 */
	fArmorRatingBase,
	/**
	 *
	 */
	fArmorRatingMax,
	/**
	 *
	 */
	fArmorRatingPCBase,
	/**
	 *
	 */
	fArmorRatingPCMax,
	/**
	 *
	 */
	fArmorScalingFactor,
	/**
	 *
	 */
	fArmorWeightLightMaxMod,
	/**
	 *
	 */
	fArrowBounceBlockPercentage,
	/**
	 *
	 */
	fArrowBounceLinearSpeed,
	/**
	 *
	 */
	fArrowBounceRotateSpeed,
	/**
	 *
	 */
	fArrowBowFastMult,
	/**
	 *
	 */
	fArrowBowMinTime,
	/**
	 *
	 */
	fArrowBowSlowMult,
	/**
	 *
	 */
	fArrowFakeMass,
	/**
	 *
	 */
	fArrowGravityBase,
	/**
	 *
	 */
	fArrowGravityMin,
	/**
	 *
	 */
	fArrowGravityMult,
	/**
	 *
	 */
	fArrowMaxDistance,
	/**
	 *
	 */
	fArrowMinBowVelocity,
	/**
	 *
	 */
	fArrowMinDistanceForTrails,
	/**
	 *
	 */
	fArrowMinPower,
	/**
	 *
	 */
	fArrowMinSpeedForTrails,
	/**
	 *
	 */
	fArrowMinVelocity,
	/**
	 *
	 */
	fArrowOptimalDistance,
	/**
	 *
	 */
	fArrowSpeedMult,
	/**
	 *
	 */
	fArrowWeakGravity,
	/**
	 *
	 */
	fAuroraFadeInStart,
	/**
	 *
	 */
	fAuroraFadeOutStart,
	/**
	 *
	 */
	fAutoAimMaxDegrees,
	/**
	 *
	 */
	fAutoAimMaxDegreesMelee,
	/**
	 *
	 */
	fAutoAimMaxDegreesVATS,
	/**
	 *
	 */
	fAutoAimMaxDistance,
	/**
	 *
	 */
	fAutoAimScreenPercentage,
	/**
	 *
	 */
	fAutomaticWeaponBurstCooldownTime,
	/**
	 *
	 */
	fAutomaticWeaponBurstFireTime,
	/**
	 *
	 */
	fAutoraFadeIn,
	/**
	 *
	 */
	fAutoraFadeOut,
	/**
	 *
	 */
	fAvoidPlayerDistance,
	/**
	 *
	 */
	fBarterBuyMin,
	/**
	 *
	 */
	fBarterMax,
	/**
	 *
	 */
	fBarterMin,
	/**
	 *
	 */
	fBarterSellMax,
	/**
	 *
	 */
	fBeamWidthDefault,
	/**
	 *
	 */
	fBigBumpSpeed,
	/**
	 *
	 */
	fBleedoutCheck,
	/**
	 *
	 */
	fBleedoutDefault,
	/**
	 *
	 */
	fBleedoutMin,
	/**
	 *
	 */
	fBleedoutRate,
	/**
	 *
	 */
	fBleedoutRecover,
	/**
	 *
	 */
	fBlinkDelayMax,
	/**
	 *
	 */
	fBlinkDelayMin,
	/**
	 *
	 */
	fBlinkDownTime,
	/**
	 *
	 */
	fBlinkUpTime,
	/**
	 *
	 */
	fBlockAmountHandToHandMult,
	/**
	 *
	 */
	fBlockAmountWeaponMult,
	/**
	 *
	 */
	fBlockLevel,
	/**
	 *
	 */
	fBlockMax,
	/**
	 *
	 */
	fBlockPowerAttackMult,
	/**
	 *
	 */
	fBlockScoreNoShieldMult,
	/**
	 *
	 */
	fBlockSkillBase,
	/**
	 *
	 */
	fBlockSkillMult,
	/**
	 *
	 */
	fBlockWeaponBase,
	/**
	 *
	 */
	fBlockWeaponScaling,
	/**
	 *
	 */
	fBloodSplatterCountBase,
	/**
	 *
	 */
	fBloodSplatterCountDamageBase,
	/**
	 *
	 */
	fBloodSplatterCountDamageMult,
	/**
	 *
	 */
	fBloodSplatterCountRandomMargin,
	/**
	 *
	 */
	fBloodSplatterDuration,
	/**
	 *
	 */
	fBloodSplatterFadeStart,
	/**
	 *
	 */
	fBloodSplatterFlareMult,
	/**
	 *
	 */
	fBloodSplatterFlareOffsetScale,
	/**
	 *
	 */
	fBloodSplatterFlareSize,
	/**
	 *
	 */
	fBloodSplatterMaxOpacity,
	/**
	 *
	 */
	fBloodSplatterMaxSize,
	/**
	 *
	 */
	fBloodSplatterMinOpacity,
	/**
	 *
	 */
	fBloodSplatterMinSize,
	/**
	 *
	 */
	fBloodSplatterOpacityChance,
	/**
	 *
	 */
	fBookLight,
	/**
	 *
	 */
	fBowDrawTime,
	/**
	 *
	 */
	fBowHoldTimer,
	/**
	 *
	 */
	fBowNPCSpreadAngle,
	/**
	 *
	 */
	fBowZoomStaminaDrainMult,
	/**
	 *
	 */
	fBowZoomStaminaRegenDelay,
	/**
	 *
	 */
	fBribeBase,
	/**
	 *
	 */
	fBribeCostCurve,
	/**
	 *
	 */
	fBribeMoralityMult,
	/**
	 *
	 */
	fBribeMult,
	/**
	 *
	 */
	fBribeNPCLevelMult,
	/**
	 *
	 */
	fBribeScale,
	/**
	 *
	 */
	fBribeSpeechcraftMult,
	/**
	 *
	 */
	fBumpReactionIdealMoveDist,
	/**
	 *
	 */
	fBumpReactionMinMoveDist,
	/**
	 *
	 */
	fBumpReactionSmallDelayTime,
	/**
	 *
	 */
	fBumpReactionSmallWaitTimer,
	/**
	 *
	 */
	fBuoyancyMultBody,
	/**
	 *
	 */
	fBuoyancyMultExtremity,
	/**
	 *
	 */
	fCameraShakeDistFadeDelta,
	/**
	 *
	 */
	fCameraShakeDistFadeStart,
	/**
	 *
	 */
	fCameraShakeDistMin,
	/**
	 *
	 */
	fCameraShakeExplosionDistMult,
	/**
	 *
	 */
	fCameraShakeFadeTime,
	/**
	 *
	 */
	fCameraShakeMultMin,
	/**
	 *
	 */
	fCameraShakeTime,
	/**
	 *
	 */
	fChaseDetectionTimerSetting,
	/**
	 *
	 */
	fCheckDeadBodyTimer,
	/**
	 *
	 */
	fCheckPositionFallDistance,
	/**
	 *
	 */
	fClosetoPlayerDistance,
	/**
	 *
	 */
	fClothingArmorBase,
	/**
	 *
	 */
	fClothingArmorScale,
	/**
	 *
	 */
	fClothingBase,
	/**
	 *
	 */
	fClothingClassScale,
	/**
	 *
	 */
	fClothingJewelryBase,
	/**
	 *
	 */
	fClothingJewelryScale,
	/**
	 *
	 */
	fCombatAbsoluteMaxRangeMult,
	/**
	 *
	 */
	fCombatAcquirePickupAnimationDelay,
	/**
	 *
	 */
	fCombatAcquireWeaponAmmoMinimumScoreMult,
	/**
	 *
	 */
	fCombatAcquireWeaponAvoidTargetRadius,
	/**
	 *
	 */
	fCombatAcquireWeaponCloseDistanceMax,
	/**
	 *
	 */
	fCombatAcquireWeaponCloseDistanceMin,
	/**
	 *
	 */
	fCombatAcquireWeaponDisarmedAcquireTime,
	/**
	 *
	 */
	fCombatAcquireWeaponDisarmedDistanceMax,
	/**
	 *
	 */
	fCombatAcquireWeaponDisarmedDistanceMin,
	/**
	 *
	 */
	fCombatAcquireWeaponDisarmedTime,
	/**
	 *
	 */
	fCombatAcquireWeaponEnchantmentChargeMult,
	/**
	 *
	 */
	fCombatAcquireWeaponFindAmmoDistance,
	/**
	 *
	 */
	fCombatAcquireWeaponMeleeScoreMult,
	/**
	 *
	 */
	fCombatAcquireWeaponMinimumScoreMult,
	/**
	 *
	 */
	fCombatAcquireWeaponMinimumTargetDistance,
	/**
	 *
	 */
	fCombatAcquireWeaponRangedDistanceMax,
	/**
	 *
	 */
	fCombatAcquireWeaponRangedDistanceMin,
	/**
	 *
	 */
	fCombatAcquireWeaponReachDistance,
	/**
	 *
	 */
	fCombatAcquireWeaponScoreCostMult,
	/**
	 *
	 */
	fCombatAcquireWeaponScoreRatioMax,
	/**
	 *
	 */
	fCombatAcquireWeaponSearchFailedDelay,
	/**
	 *
	 */
	fCombatAcquireWeaponSearchRadiusBuffer,
	/**
	 *
	 */
	fCombatAcquireWeaponSearchSuccessDelay,
	/**
	 *
	 */
	fCombatAcquireWeaponTargetDistanceCheck,
	/**
	 *
	 */
	fCombatAcquireWeaponUnarmedDistanceMax,
	/**
	 *
	 */
	fCombatAcquireWeaponUnarmedDistanceMin,
	/**
	 *
	 */
	fCombatActiveCombatantAttackRangeDistance,
	/**
	 *
	 */
	fCombatActiveCombatantLastSeenTime,
	/**
	 *
	 */
	fCombatAdvanceInnerRadiusMax,
	/**
	 *
	 */
	fCombatAdvanceInnerRadiusMid,
	/**
	 *
	 */
	fCombatAdvanceInnerRadiusMin,
	/**
	 *
	 */
	fCombatAdvanceLastDamagedThreshold,
	/**
	 *
	 */
	fCombatAdvanceNormalAttackChance,
	/**
	 *
	 */
	fCombatAdvanceOuterRadiusMax,
	/**
	 *
	 */
	fCombatAdvanceOuterRadiusMid,
	/**
	 *
	 */
	fCombatAdvanceOuterRadiusMin,
	/**
	 *
	 */
	fCombatAdvancePathRetryTime,
	/**
	 *
	 */
	fCombatAdvanceRadiusStaggerMult,
	/**
	 *
	 */
	fCombatAimDeltaThreshold,
	/**
	 *
	 */
	fCombatAimLastSeenLocationTimeLimit,
	/**
	 *
	 */
	fCombatAimMeleeHighPriorityUpdateTime,
	/**
	 *
	 */
	fCombatAimMeleeUpdateTime,
	/**
	 *
	 */
	fCombatAimProjectileBlockedTime,
	/**
	 *
	 */
	fCombatAimProjectileGroundMinRadius,
	/**
	 *
	 */
	fCombatAimProjectileRandomOffset,
	/**
	 *
	 */
	fCombatAimProjectileUpdateTime,
	/**
	 *
	 */
	fCombatAimTrackTargetUpdateTime,
	/**
	 *
	 */
	fCombatAngleTolerance,
	/**
	 *
	 */
	fCombatAnticipateTime,
	/**
	 *
	 */
	fCombatAnticipatedLocationCheckDistance,
	/**
	 *
	 */
	fCombatApproachTargetSlowdownDecelerationMult,
	/**
	 *
	 */
	fCombatApproachTargetSlowdownDistance,
	/**
	 *
	 */
	fCombatApproachTargetSlowdownUpdateTime,
	/**
	 *
	 */
	fCombatApproachTargetSlowdownVelocityAngle,
	/**
	 *
	 */
	fCombatApproachTargetSprintStopMovingRange,
	/**
	 *
	 */
	fCombatApproachTargetSprintStopRange,
	/**
	 *
	 */
	fCombatApproachTargetUpdateTime,
	/**
	 *
	 */
	fCombatAreaHoldPositionMinimumRadius,
	/**
	 *
	 */
	fCombatAreaStandardAttackedRadius,
	/**
	 *
	 */
	fCombatAreaStandardAttackedTime,
	/**
	 *
	 */
	fCombatAreaStandardCheckViewConeDistanceMax,
	/**
	 *
	 */
	fCombatAreaStandardCheckViewConeDistanceMin,
	/**
	 *
	 */
	fCombatAreaStandardFlyingRadiusMult,
	/**
	 *
	 */
	fCombatAreaStandardRadius,
	/**
	 *
	 */
	fCombatAttackAllowedOverrunDistance,
	/**
	 *
	 */
	fCombatAttackAnimationDrivenDelayTime,
	/**
	 *
	 */
	fCombatAttackAnticipatedDistanceMin,
	/**
	 *
	 */
	fCombatAttackChanceBlockingMultMax,
	/**
	 *
	 */
	fCombatAttackChanceBlockingMultMin,
	/**
	 *
	 */
	fCombatAttackChanceBlockingSwingMult,
	/**
	 *
	 */
	fCombatAttackChanceLastAttackBonus,
	/**
	 *
	 */
	fCombatAttackChanceLastAttackBonusTime,
	/**
	 *
	 */
	fCombatAttackChanceMax,
	/**
	 *
	 */
	fCombatAttackChanceMin,
	/**
	 *
	 */
	fCombatAttackCheckTargetRangeDistance,
	/**
	 *
	 */
	fCombatAttackMovingAttackDistance,
	/**
	 *
	 */
	fCombatAttackMovingAttackReachMult,
	/**
	 *
	 */
	fCombatAttackMovingStrikeAngleMult,
	/**
	 *
	 */
	fCombatAttackPlayerAnticipateMult,
	/**
	 *
	 */
	fCombatAttackStationaryAttackDistance,
	/**
	 *
	 */
	fCombatAttackStrikeAngleMult,
	/**
	 *
	 */
	fCombatAvoidThreatsChance,
	/**
	 *
	 */
	fCombatBackoffChance,
	/**
	 *
	 */
	fCombatBackoffMinDistanceMult,
	/**
	 *
	 */
	fCombatBashChanceMax,
	/**
	 *
	 */
	fCombatBashChanceMin,
	/**
	 *
	 */
	fCombatBashReach,
	/**
	 *
	 */
	fCombatBashTargetBlockingMult,
	/**
	 *
	 */
	fCombatBetweenAdvanceTimer,
	/**
	 *
	 */
	fCombatBlockAttackChanceMax,
	/**
	 *
	 */
	fCombatBlockAttackChanceMin,
	/**
	 *
	 */
	fCombatBlockAttackReachMult,
	/**
	 *
	 */
	fCombatBlockAttackStrikeAngleMult,
	/**
	 *
	 */
	fCombatBlockChanceMax,
	/**
	 *
	 */
	fCombatBlockChanceMin,
	/**
	 *
	 */
	fCombatBlockChanceWeaponMult,
	/**
	 *
	 */
	fCombatBlockMaxTargetRetreatVelocity,
	/**
	 *
	 */
	fCombatBlockStartDistanceMax,
	/**
	 *
	 */
	fCombatBlockStartDistanceMin,
	/**
	 *
	 */
	fCombatBlockStopDistanceMax,
	/**
	 *
	 */
	fCombatBlockStopDistanceMin,
	/**
	 *
	 */
	fCombatBlockTimeMax,
	/**
	 *
	 */
	fCombatBlockTimeMid,
	/**
	 *
	 */
	fCombatBlockTimeMin,
	/**
	 *
	 */
	fCombatBoundWeaponDPSBonus,
	/**
	 *
	 */
	fCombatBuffMaxTimer,
	/**
	 *
	 */
	fCombatBuffStandoffTimer,
	/**
	 *
	 */
	fCombatCastConcentrationOffensiveMagicCastTimeMax,
	/**
	 *
	 */
	fCombatCastConcentrationOffensiveMagicCastTimeMin,
	/**
	 *
	 */
	fCombatCastConcentrationOffensiveMagicChanceMax,
	/**
	 *
	 */
	fCombatCastConcentrationOffensiveMagicChanceMin,
	/**
	 *
	 */
	fCombatCastConcentrationOffensiveMagicWaitTimeMax,
	/**
	 *
	 */
	fCombatCastConcentrationOffensiveMagicWaitTimeMin,
	/**
	 *
	 */
	fCombatCastImmediateOffensiveMagicChanceMax,
	/**
	 *
	 */
	fCombatCastImmediateOffensiveMagicChanceMin,
	/**
	 *
	 */
	fCombatCastImmediateOffensiveMagicHoldTimeAbsoluteMin,
	/**
	 *
	 */
	fCombatCastImmediateOffensiveMagicHoldTimeMax,
	/**
	 *
	 */
	fCombatCastImmediateOffensiveMagicHoldTimeMin,
	/**
	 *
	 */
	fCombatCastImmediateOffensiveMagicHoldTimeMinDistance,
	/**
	 *
	 */
	fCombatChangeProcessFaceTargetDistance,
	/**
	 *
	 */
	fCombatCircleAngleMax,
	/**
	 *
	 */
	fCombatCircleAngleMin,
	/**
	 *
	 */
	fCombatCircleAnglePlayerMult,
	/**
	 *
	 */
	fCombatCircleChanceMax,
	/**
	 *
	 */
	fCombatCircleChanceMin,
	/**
	 *
	 */
	fCombatCircleDistanceMax,
	/**
	 *
	 */
	fCombatCircleDistantChanceMax,
	/**
	 *
	 */
	fCombatCircleDistantChanceMin,
	/**
	 *
	 */
	fCombatCircleMinDistanceMult,
	/**
	 *
	 */
	fCombatCircleMinDistanceRadiusMult,
	/**
	 *
	 */
	fCombatCircleMinMovementDistance,
	/**
	 *
	 */
	fCombatCircleViewConeAngle,
	/**
	 *
	 */
	fCombatCloseRangeTrackTargetDistance,
	/**
	 *
	 */
	fCombatClusterUpdateTime,
	/**
	 *
	 */
	fCombatCollectAlliesTimer,
	/**
	 *
	 */
	fCombatConfidenceModifierMax,
	/**
	 *
	 */
	fCombatConfidenceModifierMin,
	/**
	 *
	 */
	fCombatCoverAttackMaxWaitTime,
	/**
	 *
	 */
	fCombatCoverAttackOffsetDistance,
	/**
	 *
	 */
	fCombatCoverAttackTimeMax,
	/**
	 *
	 */
	fCombatCoverAttackTimeMid,
	/**
	 *
	 */
	fCombatCoverAttackTimeMin,
	/**
	 *
	 */
	fCombatCoverAvoidTargetRadius,
	/**
	 *
	 */
	fCombatCoverCheckCoverHeightMin,
	/**
	 *
	 */
	fCombatCoverCheckCoverHeightOffset,
	/**
	 *
	 */
	fCombatCoverEdgeOffsetDistance,
	/**
	 *
	 */
	fCombatCoverLedgeOffsetDistance,
	/**
	 *
	 */
	fCombatCoverMaxRangeMult,
	/**
	 *
	 */
	fCombatCoverMidPointMaxRangeBuffer,
	/**
	 *
	 */
	fCombatCoverMinimumActiveRange,
	/**
	 *
	 */
	fCombatCoverMinimumRange,
	/**
	 *
	 */
	fCombatCoverObstacleMovedTime,
	/**
	 *
	 */
	fCombatCoverRangeMaxActiveMult,
	/**
	 *
	 */
	fCombatCoverRangeMaxBufferDistance,
	/**
	 *
	 */
	fCombatCoverRangeMinActiveMult,
	/**
	 *
	 */
	fCombatCoverRangeMinBufferDistance,
	/**
	 *
	 */
	fCombatCoverReservationWidthMult,
	/**
	 *
	 */
	fCombatCoverSearchDistanceMax,
	/**
	 *
	 */
	fCombatCoverSearchDistanceMin,
	/**
	 *
	 */
	fCombatCoverSearchFailedDelay,
	/**
	 *
	 */
	fCombatCoverSecondaryThreatLastSeenTime,
	/**
	 *
	 */
	fCombatCoverSecondaryThreatMinDistance,
	/**
	 *
	 */
	fCombatCoverWaitLookOffsetDistance,
	/**
	 *
	 */
	fCombatCoverWaitTimeMax,
	/**
	 *
	 */
	fCombatCoverWaitTimeMid,
	/**
	 *
	 */
	fCombatCoverWaitTimeMin,
	/**
	 *
	 */
	fCombatCurrentWeaponAbsoluteMaxRangeMult,
	/**
	 *
	 */
	fCombatDPSBowSpeedMult,
	/**
	 *
	 */
	fCombatDPSMeleeSpeedMult,
	/**
	 *
	 */
	fCombatDamageBonusMeleeSneakingMult,
	/**
	 *
	 */
	fCombatDamageBonusSneakingMult,
	/**
	 *
	 */
	fCombatDamageScale,
	/**
	 *
	 */
	fCombatDeadActorHitConeMult,
	/**
	 *
	 */
	fCombatDetectionDialogueIdleMaxElapsedTime,
	/**
	 *
	 */
	fCombatDetectionDialogueIdleMinElapsedTime,
	/**
	 *
	 */
	fCombatDetectionDialogueMaxElapsedTime,
	/**
	 *
	 */
	fCombatDetectionDialogueMinElapsedTime,
	/**
	 *
	 */
	fCombatDetectionFleeingLostRemoveTime,
	/**
	 *
	 */
	fCombatDetectionLostCheckNoticedDistance,
	/**
	 *
	 */
	fCombatDetectionLostRemoveDistance,
	/**
	 *
	 */
	fCombatDetectionLostRemoveDistanceTime,
	/**
	 *
	 */
	fCombatDetectionLostRemoveTime,
	/**
	 *
	 */
	fCombatDetectionLostTimeLimit,
	/**
	 *
	 */
	fCombatDetectionLowDetectionDistance,
	/**
	 *
	 */
	fCombatDetectionLowPriorityDistance,
	/**
	 *
	 */
	fCombatDetectionNoticedDistanceLimit,
	/**
	 *
	 */
	fCombatDetectionNoticedTimeLimit,
	/**
	 *
	 */
	fCombatDetectionVeryLowPriorityDistance,
	/**
	 *
	 */
	fCombatDialogueAllyKilledDistanceMult,
	/**
	 *
	 */
	fCombatDialogueAllyKilledMaxElapsedTime,
	/**
	 *
	 */
	fCombatDialogueAllyKilledMinElapsedTime,
	/**
	 *
	 */
	fCombatDialogueAttackDistanceMult,
	/**
	 *
	 */
	fCombatDialogueAttackMaxElapsedTime,
	/**
	 *
	 */
	fCombatDialogueAttackMinElapsedTime,
	/**
	 *
	 */
	fCombatDialogueAvoidThreatDistanceMult,
	/**
	 *
	 */
	fCombatDialogueAvoidThreatMaxElapsedTime,
	/**
	 *
	 */
	fCombatDialogueAvoidThreatMinElapsedTime,
	/**
	 *
	 */
	fCombatDialogueBashDistanceMult,
	/**
	 *
	 */
	fCombatDialogueBleedOutMaxElapsedTime,
	/**
	 *
	 */
	fCombatDialogueBleedOutMinElapsedTime,
	/**
	 *
	 */
	fCombatDialogueBleedoutDistanceMult,
	/**
	 *
	 */
	fCombatDialogueBlockDistanceMult,
	/**
	 *
	 */
	fCombatDialogueDeathDistanceMult,
	/**
	 *
	 */
	fCombatDialogueFleeDistanceMult,
	/**
	 *
	 */
	fCombatDialogueFleeMaxElapsedTime,
	/**
	 *
	 */
	fCombatDialogueFleeMinElapsedTime,
	/**
	 *
	 */
	fCombatDialogueGroupStrategyDistanceMult,
	/**
	 *
	 */
	fCombatDialogueHitDistanceMult,
	/**
	 *
	 */
	fCombatDialoguePowerAttackDistanceMult,
	/**
	 *
	 */
	fCombatDialogueTauntDistanceMult,
	/**
	 *
	 */
	fCombatDialogueTauntMaxElapsedTime,
	/**
	 *
	 */
	fCombatDialogueTauntMinElapsedTime,
	/**
	 *
	 */
	fCombatDisarmedFindBetterWeaponInitialTime,
	/**
	 *
	 */
	fCombatDisarmedFindBetterWeaponTime,
	/**
	 *
	 */
	fCombatDismemberedLimbVelocity,
	/**
	 *
	 */
	fCombatDistance,
	/**
	 *
	 */
	fCombatDistanceMin,
	/**
	 *
	 */
	fCombatDiveBombChanceMax,
	/**
	 *
	 */
	fCombatDiveBombChanceMin,
	/**
	 *
	 */
	fCombatDiveBombOffsetPercent,
	/**
	 *
	 */
	fCombatDiveBombSlowDownDistance,
	/**
	 *
	 */
	fCombatDodgeAccelerationMult,
	/**
	 *
	 */
	fCombatDodgeAcceptableThreatScoreMult,
	/**
	 *
	 */
	fCombatDodgeAnticipateThreatTime,
	/**
	 *
	 */
	fCombatDodgeBufferDistance,
	/**
	 *
	 */
	fCombatDodgeChanceMax,
	/**
	 *
	 */
	fCombatDodgeChanceMin,
	/**
	 *
	 */
	fCombatDodgeDecelerationMult,
	/**
	 *
	 */
	fCombatDodgeMovingReactionTime,
	/**
	 *
	 */
	fCombatDodgeReactionTime,
	/**
	 *
	 */
	fCombatEffectiveDistanceAnticipateTime,
	/**
	 *
	 */
	fCombatEnvironmentBloodChance,
	/**
	 *
	 */
	fCombatFallbackChanceMax,
	/**
	 *
	 */
	fCombatFallbackChanceMin,
	/**
	 *
	 */
	fCombatFallbackDistanceMax,
	/**
	 *
	 */
	fCombatFallbackDistanceMin,
	/**
	 *
	 */
	fCombatFallbackMaxAngle,
	/**
	 *
	 */
	fCombatFallbackMinMovementDistance,
	/**
	 *
	 */
	fCombatFallbackWaitTimeMax,
	/**
	 *
	 */
	fCombatFallbackWaitTimeMin,
	/**
	 *
	 */
	fCombatFindAllyAttackLocationAllyRadius,
	/**
	 *
	 */
	fCombatFindAllyAttackLocationDistanceMax,
	/**
	 *
	 */
	fCombatFindAllyAttackLocationDistanceMin,
	/**
	 *
	 */
	fCombatFindAttackLocationAvoidTargetRadius,
	/**
	 *
	 */
	fCombatFindAttackLocationDistance,
	/**
	 *
	 */
	fCombatFindAttackLocationKeyAngle,
	/**
	 *
	 */
	fCombatFindAttackLocationKeyHeight,
	/**
	 *
	 */
	fCombatFindBetterWeaponTime,
	/**
	 *
	 */
	fCombatFindLateralAttackLocationDistance,
	/**
	 *
	 */
	fCombatFindLateralAttackLocationIntervalMax,
	/**
	 *
	 */
	fCombatFindLateralAttackLocationIntervalMin,
	/**
	 *
	 */
	fCombatFiringArcStationaryTurnMult,
	/**
	 *
	 */
	fCombatFlankingAngleOffset,
	/**
	 *
	 */
	fCombatFlankingAngleOffsetCostMult,
	/**
	 *
	 */
	fCombatFlankingAngleOffsetMax,
	/**
	 *
	 */
	fCombatFlankingDirectionDistanceMult,
	/**
	 *
	 */
	fCombatFlankingDirectionGoalAngleOffset,
	/**
	 *
	 */
	fCombatFlankingDirectionOffsetCostMult,
	/**
	 *
	 */
	fCombatFlankingDirectionRotateAngleOffset,
	/**
	 *
	 */
	fCombatFlankingDistanceMax,
	/**
	 *
	 */
	fCombatFlankingDistanceMin,
	/**
	 *
	 */
	fCombatFlankingGoalAngleFarMax,
	/**
	 *
	 */
	fCombatFlankingGoalAngleFarMaxDistance,
	/**
	 *
	 */
	fCombatFlankingGoalAngleFarMin,
	/**
	 *
	 */
	fCombatFlankingGoalAngleFarMinDistance,
	/**
	 *
	 */
	fCombatFlankingGoalAngleNear,
	/**
	 *
	 */
	fCombatFlankingGoalCheckDistanceMax,
	/**
	 *
	 */
	fCombatFlankingGoalCheckDistanceMin,
	/**
	 *
	 */
	fCombatFlankingGoalCheckDistanceMult,
	/**
	 *
	 */
	fCombatFlankingLocationGridSize,
	/**
	 *
	 */
	fCombatFlankingMaxTurnAngle,
	/**
	 *
	 */
	fCombatFlankingMaxTurnAngleGoal,
	/**
	 *
	 */
	fCombatFlankingNearDistance,
	/**
	 *
	 */
	fCombatFlankingRotateAngle,
	/**
	 *
	 */
	fCombatFlankingStalkRange,
	/**
	 *
	 */
	fCombatFlankingStalkTimeMax,
	/**
	 *
	 */
	fCombatFlankingStalkTimeMin,
	/**
	 *
	 */
	fCombatFlankingStepDistanceMax,
	/**
	 *
	 */
	fCombatFlankingStepDistanceMin,
	/**
	 *
	 */
	fCombatFlankingStepDistanceMult,
	/**
	 *
	 */
	fCombatFleeAllyDistanceMax,
	/**
	 *
	 */
	fCombatFleeAllyDistanceMin,
	/**
	 *
	 */
	fCombatFleeAllyRadius,
	/**
	 *
	 */
	fCombatFleeCoverMinDistance,
	/**
	 *
	 */
	fCombatFleeCoverSearchRadius,
	/**
	 *
	 */
	fCombatFleeDistanceExterior,
	/**
	 *
	 */
	fCombatFleeDistanceInterior,
	/**
	 *
	 */
	fCombatFleeDoorDistanceMax,
	/**
	 *
	 */
	fCombatFleeDoorTargetCheckDistance,
	/**
	 *
	 */
	fCombatFleeInitialDoorRestrictChance,
	/**
	 *
	 */
	fCombatFleeLastDoorRestrictTime,
	/**
	 *
	 */
	fCombatFleeTargetAvoidRadius,
	/**
	 *
	 */
	fCombatFleeTargetGatherRadius,
	/**
	 *
	 */
	fCombatFleeUseDoorChance,
	/**
	 *
	 */
	fCombatFleeUseDoorRestrictTime,
	/**
	 *
	 */
	fCombatFlightEffectiveDistance,
	/**
	 *
	 */
	fCombatFlightMinimumRange,
	/**
	 *
	 */
	fCombatFlyingAttackChanceMax,
	/**
	 *
	 */
	fCombatFlyingAttackChanceMin,
	/**
	 *
	 */
	fCombatFlyingAttackTargetDistanceThreshold,
	/**
	 *
	 */
	fCombatFollowRadiusBase,
	/**
	 *
	 */
	fCombatFollowRadiusMin,
	/**
	 *
	 */
	fCombatFollowRadiusMult,
	/**
	 *
	 */
	fCombatFollowSneakFollowRadius,
	/**
	 *
	 */
	fCombatForwardAttackChance,
	/**
	 *
	 */
	fCombatGiantCreatureReachMult,
	/**
	 *
	 */
	fCombatGrenadeBounceTimeMax,
	/**
	 *
	 */
	fCombatGrenadeBounceTimeMin,
	/**
	 *
	 */
	fCombatGroundAttackChanceMax,
	/**
	 *
	 */
	fCombatGroundAttackChanceMin,
	/**
	 *
	 */
	fCombatGroundAttackTimeMax,
	/**
	 *
	 */
	fCombatGroundAttackTimeMin,
	/**
	 *
	 */
	fCombatGroupCombatStrengthUpdateTime,
	/**
	 *
	 */
	fCombatGroupOffensiveMultMin,
	/**
	 *
	 */
	fCombatGuardFollowBufferDistance,
	/**
	 *
	 */
	fCombatGuardRadiusMin,
	/**
	 *
	 */
	fCombatGuardRadiusMult,
	/**
	 *
	 */
	fCombatHealthRegenRateMult,
	/**
	 *
	 */
	fCombatHideCheckViewConeDistanceMax,
	/**
	 *
	 */
	fCombatHideCheckViewConeDistanceMin,
	/**
	 *
	 */
	fCombatHideFailedTargetDistance,
	/**
	 *
	 */
	fCombatHideFailedTargetLOSDistance,
	/**
	 *
	 */
	fCombatHitConeAngle,
	/**
	 *
	 */
	fCombatHoverAngleLimit,
	/**
	 *
	 */
	fCombatHoverAngleMax,
	/**
	 *
	 */
	fCombatHoverAngleMin,
	/**
	 *
	 */
	fCombatHoverChanceMax,
	/**
	 *
	 */
	fCombatHoverChanceMin,
	/**
	 *
	 */
	fCombatHoverTimeMax,
	/**
	 *
	 */
	fCombatHoverTimeMin,
	/**
	 *
	 */
	fCombatInTheWayTimer,
	/**
	 *
	 */
	fCombatInventoryDesiredRangeScoreMultMax,
	/**
	 *
	 */
	fCombatInventoryDesiredRangeScoreMultMid,
	/**
	 *
	 */
	fCombatInventoryDesiredRangeScoreMultMin,
	/**
	 *
	 */
	fCombatInventoryDualWieldScorePenalty,
	/**
	 *
	 */
	fCombatInventoryEquipmentMinScoreMult,
	/**
	 *
	 */
	fCombatInventoryEquippedScoreBonus,
	/**
	 *
	 */
	fCombatInventoryMaxRangeEquippedBonus,
	/**
	 *
	 */
	fCombatInventoryMaxRangeScoreMult,
	/**
	 *
	 */
	fCombatInventoryMeleeEquipRange,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeBlock,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeDefault,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeMagic,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeShout,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeStaff,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeTorch,
	/**
	 *
	 */
	fCombatInventoryMinEquipTimeWeapon,
	/**
	 *
	 */
	fCombatInventoryMinRangeScoreMult,
	/**
	 *
	 */
	fCombatInventoryMinRangeUnequippedBonus,
	/**
	 *
	 */
	fCombatInventoryOptimalRangePercent,
	/**
	 *
	 */
	fCombatInventoryRangedScoreMult,
	/**
	 *
	 */
	fCombatInventoryResourceCurrentRequiredMult,
	/**
	 *
	 */
	fCombatInventoryResourceDesiredRequiredMult,
	/**
	 *
	 */
	fCombatInventoryResourceRegenTime,
	/**
	 *
	 */
	fCombatInventoryShieldEquipRange,
	/**
	 *
	 */
	fCombatInventoryShoutMaxRecoveryTime,
	/**
	 *
	 */
	fCombatInventoryTorchEquipRange,
	/**
	 *
	 */
	fCombatInventoryUpdateTimer,
	/**
	 *
	 */
	fCombatIronSightsDistance,
	/**
	 *
	 */
	fCombatIronSightsRangeMult,
	/**
	 *
	 */
	fCombatItemBuffTimer,
	/**
	 *
	 */
	fCombatItemRestoreTimer,
	/**
	 *
	 */
	fCombatKillMoveDamageMult,
	/**
	 *
	 */
	fCombatLandingAvoidActorRadius,
	/**
	 *
	 */
	fCombatLandingSearchDistance,
	/**
	 *
	 */
	fCombatLandingZoneDistance,
	/**
	 *
	 */
	fCombatLineOfSightTimer,
	/**
	 *
	 */
	fCombatLocationTargetRadiusMin,
	/**
	 *
	 */
	fCombatLowFleeingTargetHitPercent,
	/**
	 *
	 */
	fCombatLowMaxAttackDistance,
	/**
	 *
	 */
	fCombatLowTargetHitPercent,
	/**
	 *
	 */
	fCombatMagicArmorDistanceMax,
	/**
	 *
	 */
	fCombatMagicArmorDistanceMin,
	/**
	 *
	 */
	fCombatMagicArmorMinCastTime,
	/**
	 *
	 */
	fCombatMagicBoundItemDistance,
	/**
	 *
	 */
	fCombatMagicBuffDuration,
	/**
	 *
	 */
	fCombatMagicCloakDistanceMax,
	/**
	 *
	 */
	fCombatMagicCloakDistanceMin,
	/**
	 *
	 */
	fCombatMagicCloakMinCastTime,
	/**
	 *
	 */
	fCombatMagicConcentrationAimVariance,
	/**
	 *
	 */
	fCombatMagicConcentrationFiringArcMult,
	/**
	 *
	 */
	fCombatMagicConcentrationMinCastTime,
	/**
	 *
	 */
	fCombatMagicConcentrationScoreDuration,
	/**
	 *
	 */
	fCombatMagicDefaultLongDuration,
	/**
	 *
	 */
	fCombatMagicDefaultMinCastTime,
	/**
	 *
	 */
	fCombatMagicDefaultShortDuration,
	/**
	 *
	 */
	fCombatMagicDisarmDistance,
	/**
	 *
	 */
	fCombatMagicDisarmRestrictTime,
	/**
	 *
	 */
	fCombatMagicDrinkPotionWaitTime,
	/**
	 *
	 */
	fCombatMagicDualCastChance,
	/**
	 *
	 */
	fCombatMagicDualCastInterruptTime,
	/**
	 *
	 */
	fCombatMagicImmediateAimVariance,
	/**
	 *
	 */
	fCombatMagicInvisibilityDistance,
	/**
	 *
	 */
	fCombatMagicInvisibilityMinCastTime,
	/**
	 *
	 */
	fCombatMagicLightMinCastTime,
	/**
	 *
	 */
	fCombatMagicOffensiveMinCastTime,
	/**
	 *
	 */
	fCombatMagicParalyzeDistance,
	/**
	 *
	 */
	fCombatMagicParalyzeMinCastTime,
	/**
	 *
	 */
	fCombatMagicParalyzeRestrictTime,
	/**
	 *
	 */
	fCombatMagicProjectileFiringArc,
	/**
	 *
	 */
	fCombatMagicReanimateDistance,
	/**
	 *
	 */
	fCombatMagicReanimateMinCastTime,
	/**
	 *
	 */
	fCombatMagicReanimateRestrictTime,
	/**
	 *
	 */
	fCombatMagicStaggerDistance,
	/**
	 *
	 */
	fCombatMagicSummonMinCastTime,
	/**
	 *
	 */
	fCombatMagicSummonRestrictTime,
	/**
	 *
	 */
	fCombatMagicTacticalDuration,
	/**
	 *
	 */
	fCombatMagicTargetEffectMinCastTime,
	/**
	 *
	 */
	fCombatMagicWardAttackRangeDistance,
	/**
	 *
	 */
	fCombatMagicWardAttackReachMult,
	/**
	 *
	 */
	fCombatMagicWardCooldownTime,
	/**
	 *
	 */
	fCombatMagicWardMagickaCastLimit,
	/**
	 *
	 */
	fCombatMagicWardMagickaEquipLimit,
	/**
	 *
	 */
	fCombatMagicWardMinCastTime,
	/**
	 *
	 */
	fCombatMagickaRegenRateMult,
	/**
	 *
	 */
	fCombatMaintainOptimalDistanceMaxAngle,
	/**
	 *
	 */
	fCombatMaintainRangeDistanceMin,
	/**
	 *
	 */
	fCombatMaxHoldScore,
	/**
	 *
	 */
	fCombatMaximumOptimalRangeMax,
	/**
	 *
	 */
	fCombatMaximumOptimalRangeMid,
	/**
	 *
	 */
	fCombatMaximumOptimalRangeMin,
	/**
	 *
	 */
	fCombatMaximumProjectileRange,
	/**
	 *
	 */
	fCombatMaximumRange,
	/**
	 *
	 */
	fCombatMeleeTrackTargetDistanceMax,
	/**
	 *
	 */
	fCombatMeleeTrackTargetDistanceMin,
	/**
	 *
	 */
	fCombatMinEngageDistance,
	/**
	 *
	 */
	fCombatMissileImpaleDepth,
	/**
	 *
	 */
	fCombatMissileStickDepth,
	/**
	 *
	 */
	fCombatMonitorBuffsTimer,
	/**
	 *
	 */
	fCombatMoveToActorBufferDistance,
	/**
	 *
	 */
	fCombatMusicGroupThreatRatioMax,
	/**
	 *
	 */
	fCombatMusicGroupThreatRatioMin,
	/**
	 *
	 */
	fCombatMusicGroupThreatRatioTimer,
	/**
	 *
	 */
	fCombatMusicNearCombatInnerRadius,
	/**
	 *
	 */
	fCombatMusicNearCombatOuterRadius,
	/**
	 *
	 */
	fCombatMusicPlayerCombatStrengthCap,
	/**
	 *
	 */
	fCombatMusicPlayerNearStrengthMult,
	/**
	 *
	 */
	fCombatMusicPlayerTargetedThreatRatio,
	/**
	 *
	 */
	fCombatMusicStopTime,
	/**
	 *
	 */
	fCombatMusicUpdateTime,
	/**
	 *
	 */
	fCombatOffensiveBashChanceMax,
	/**
	 *
	 */
	fCombatOffensiveBashChanceMin,
	/**
	 *
	 */
	fCombatOptimalRangeMaxBufferDistance,
	/**
	 *
	 */
	fCombatOptimalRangeMinBufferDistance,
	/**
	 *
	 */
	fCombatOrbitDistance,
	/**
	 *
	 */
	fCombatOrbitTimeMax,
	/**
	 *
	 */
	fCombatOrbitTimeMin,
	/**
	 *
	 */
	fCombatParalyzeTacticalDuration,
	/**
	 *
	 */
	fCombatPathingAccelerationMult,
	/**
	 *
	 */
	fCombatPathingCurvedPathSmoothingMult,
	/**
	 *
	 */
	fCombatPathingDecelerationMult,
	/**
	 *
	 */
	fCombatPathingGoalRayCastPathDistance,
	/**
	 *
	 */
	fCombatPathingIncompletePathMinDistance,
	/**
	 *
	 */
	fCombatPathingLocationCenterOffsetMult,
	/**
	 *
	 */
	fCombatPathingLookAheadDelta,
	/**
	 *
	 */
	fCombatPathingNormalizedRotationSpeed,
	/**
	 *
	 */
	fCombatPathingRefLocationUpdateDistance,
	/**
	 *
	 */
	fCombatPathingRefLocationUpdateTimeDistanceMax,
	/**
	 *
	 */
	fCombatPathingRefLocationUpdateTimeDistanceMin,
	/**
	 *
	 */
	fCombatPathingRefLocationUpdateTimeMax,
	/**
	 *
	 */
	fCombatPathingRefLocationUpdateTimeMin,
	/**
	 *
	 */
	fCombatPathingRetryWaitTime,
	/**
	 *
	 */
	fCombatPathingRotationAccelerationMult,
	/**
	 *
	 */
	fCombatPathingStartRayCastPathDistance,
	/**
	 *
	 */
	fCombatPathingStraightPathCheckDistance,
	/**
	 *
	 */
	fCombatPathingStraightRayCastPathDistance,
	/**
	 *
	 */
	fCombatPathingUpdatePathCostMult,
	/**
	 *
	 */
	fCombatPerchAttackChanceMax,
	/**
	 *
	 */
	fCombatPerchAttackChanceMin,
	/**
	 *
	 */
	fCombatPerchAttackTimeMax,
	/**
	 *
	 */
	fCombatPerchAttackTimeMin,
	/**
	 *
	 */
	fCombatPerchMaxTargetAngle,
	/**
	 *
	 */
	fCombatPlayerBleedoutHealthDamageMult,
	/**
	 *
	 */
	fCombatPlayerLimbDamageMult,
	/**
	 *
	 */
	fCombatProjectileMaxRangeMult,
	/**
	 *
	 */
	fCombatProjectileMaxRangeOptimalMult,
	/**
	 *
	 */
	fCombatRadiusMinMult,
	/**
	 *
	 */
	fCombatRangedAimVariance,
	/**
	 *
	 */
	fCombatRangedAttackChanceLastAttackBonus,
	/**
	 *
	 */
	fCombatRangedAttackChanceLastAttackBonusTime,
	/**
	 *
	 */
	fCombatRangedAttackChanceMax,
	/**
	 *
	 */
	fCombatRangedAttackChanceMin,
	/**
	 *
	 */
	fCombatRangedAttackHoldTimeAbsoluteMin,
	/**
	 *
	 */
	fCombatRangedAttackHoldTimeMax,
	/**
	 *
	 */
	fCombatRangedAttackHoldTimeMin,
	/**
	 *
	 */
	fCombatRangedAttackHoldTimeMinDistance,
	/**
	 *
	 */
	fCombatRangedAttackMaximumHoldTime,
	/**
	 *
	 */
	fCombatRangedDistance,
	/**
	 *
	 */
	fCombatRangedMinimumRange,
	/**
	 *
	 */
	fCombatRangedProjectileFiringArc,
	/**
	 *
	 */
	fCombatRangedStandoffTimer,
	/**
	 *
	 */
	fCombatRelativeDamageMod,
	/**
	 *
	 */
	fCombatRestoreHealthPercentMax,
	/**
	 *
	 */
	fCombatRestoreHealthPercentMin,
	/**
	 *
	 */
	fCombatRestoreHealthRestrictTime,
	/**
	 *
	 */
	fCombatRestoreMagickaPercentMax,
	/**
	 *
	 */
	fCombatRestoreMagickaPercentMin,
	/**
	 *
	 */
	fCombatRestoreMagickaRestrictTime,
	/**
	 *
	 */
	fCombatRestoreStopCastThreshold,
	/**
	 *
	 */
	fCombatRoundAmount,
	/**
	 *
	 */
	fCombatSearchAreaUpdateTime,
	/**
	 *
	 */
	fCombatSearchCenterRadius,
	/**
	 *
	 */
	fCombatSearchCheckDestinationDistanceMax,
	/**
	 *
	 */
	fCombatSearchCheckDestinationDistanceMid,
	/**
	 *
	 */
	fCombatSearchCheckDestinationDistanceMin,
	/**
	 *
	 */
	fCombatSearchCheckDestinationTime,
	/**
	 *
	 */
	fCombatSearchDoorDistance,
	/**
	 *
	 */
	fCombatSearchDoorDistanceLow,
	/**
	 *
	 */
	fCombatSearchDoorSearchRadius,
	/**
	 *
	 */
	fCombatSearchExteriorRadiusMax,
	/**
	 *
	 */
	fCombatSearchExteriorRadiusMin,
	/**
	 *
	 */
	fCombatSearchIgnoreLocationRadius,
	/**
	 *
	 */
	fCombatSearchInteriorRadiusMax,
	/**
	 *
	 */
	fCombatSearchInteriorRadiusMin,
	/**
	 *
	 */
	fCombatSearchInvestigateTime,
	/**
	 *
	 */
	fCombatSearchLocationCheckDistance,
	/**
	 *
	 */
	fCombatSearchLocationCheckTime,
	/**
	 *
	 */
	fCombatSearchLocationInitialCheckTime,
	/**
	 *
	 */
	fCombatSearchLocationInvestigateDistance,
	/**
	 *
	 */
	fCombatSearchLocationRadius,
	/**
	 *
	 */
	fCombatSearchLookTime,
	/**
	 *
	 */
	fCombatSearchRadiusBufferDistance,
	/**
	 *
	 */
	fCombatSearchRadiusMemberDistance,
	/**
	 *
	 */
	fCombatSearchSightRadius,
	/**
	 *
	 */
	fCombatSearchStartWaitTime,
	/**
	 *
	 */
	fCombatSearchUpdateTime,
	/**
	 *
	 */
	fCombatSearchWanderDistance,
	/**
	 *
	 */
	fCombatSelectTargetSwitchUpdateTime,
	/**
	 *
	 */
	fCombatSelectTargetUpdateTime,
	/**
	 *
	 */
	fCombatShoutHeadTrackingAngleMovingMult,
	/**
	 *
	 */
	fCombatShoutHeadTrackingAngleMult,
	/**
	 *
	 */
	fCombatShoutLongRecoveryTime,
	/**
	 *
	 */
	fCombatShoutMaxHeadTrackingAngle,
	/**
	 *
	 */
	fCombatShoutReleaseTime,
	/**
	 *
	 */
	fCombatShoutShortRecoveryTime,
	/**
	 *
	 */
	fCombatSneakAttackBonusMult,
	/**
	 *
	 */
	fCombatSpeakAttackChance,
	/**
	 *
	 */
	fCombatSpeakHitChance,
	/**
	 *
	 */
	fCombatSpeakHitThreshold,
	/**
	 *
	 */
	fCombatSpeakPowerAttackChance,
	/**
	 *
	 */
	fCombatSpeakTauntChance,
	/**
	 *
	 */
	fCombatSpecialAttackChanceMax,
	/**
	 *
	 */
	fCombatSpecialAttackChanceMin,
	/**
	 *
	 */
	fCombatSpeedValueFastWalk,
	/**
	 *
	 */
	fCombatSpeedValueJog,
	/**
	 *
	 */
	fCombatSpeedValueRun,
	/**
	 *
	 */
	fCombatSpeedValueWalk,
	/**
	 *
	 */
	fCombatSplashDamageMaxSpeed,
	/**
	 *
	 */
	fCombatSplashDamageMinDamage,
	/**
	 *
	 */
	fCombatSplashDamageMinRadius,
	/**
	 *
	 */
	fCombatStaffTimer,
	/**
	 *
	 */
	fCombatStaminaRegenRateMult,
	/**
	 *
	 */
	fCombatStealthPointAttackedMaxValue,
	/**
	 *
	 */
	fCombatStealthPointDetectedEventMaxValue,
	/**
	 *
	 */
	fCombatStealthPointDrainMult,
	/**
	 *
	 */
	fCombatStealthPointMax,
	/**
	 *
	 */
	fCombatStealthPointRegenAlertWaitTime,
	/**
	 *
	 */
	fCombatStealthPointRegenAttackedWaitTime,
	/**
	 *
	 */
	fCombatStealthPointRegenDetectedEventWaitTime,
	/**
	 *
	 */
	fCombatStealthPointRegenLostWaitTime,
	/**
	 *
	 */
	fCombatStealthPointRegenMin,
	/**
	 *
	 */
	fCombatStealthPointRegenMult,
	/**
	 *
	 */
	fCombatStepAdvanceDistance,
	/**
	 *
	 */
	fCombatStrafeChanceMax,
	/**
	 *
	 */
	fCombatStrafeChanceMin,
	/**
	 *
	 */
	fCombatStrafeDistanceMax,
	/**
	 *
	 */
	fCombatStrafeDistanceMin,
	/**
	 *
	 */
	fCombatStrafeMinDistanceRadiusMult,
	/**
	 *
	 */
	fCombatStrengthUpdateTime,
	/**
	 *
	 */
	fCombatSurroundDistanceMax,
	/**
	 *
	 */
	fCombatSurroundDistanceMin,
	/**
	 *
	 */
	fCombatTargetEngagedLastSeenTime,
	/**
	 *
	 */
	fCombatTargetLocationAvoidNodeRadiusOffset,
	/**
	 *
	 */
	fCombatTargetLocationCurrentReservationDistanceMult,
	/**
	 *
	 */
	fCombatTargetLocationMaxDistance,
	/**
	 *
	 */
	fCombatTargetLocationMinDistanceMult,
	/**
	 *
	 */
	fCombatTargetLocationPathingRadius,
	/**
	 *
	 */
	fCombatTargetLocationRadiusSizeMult,
	/**
	 *
	 */
	fCombatTargetLocationRepositionAngleMult,
	/**
	 *
	 */
	fCombatTargetLocationSwimmingOffset,
	/**
	 *
	 */
	fCombatTargetLocationWidthMax,
	/**
	 *
	 */
	fCombatTargetLocationWidthMin,
	/**
	 *
	 */
	fCombatTargetLocationWidthSizeMult,
	/**
	 *
	 */
	fCombatTeammateFollowRadiusBase,
	/**
	 *
	 */
	fCombatTeammateFollowRadiusMin,
	/**
	 *
	 */
	fCombatTeammateFollowRadiusMult,
	/**
	 *
	 */
	fCombatThreatAnticipateTime,
	/**
	 *
	 */
	fCombatThreatAvoidCost,
	/**
	 *
	 */
	fCombatThreatBufferRadius,
	/**
	 *
	 */
	fCombatThreatCacheVelocityTime,
	/**
	 *
	 */
	fCombatThreatDangerousObjectHealth,
	/**
	 *
	 */
	fCombatThreatExplosiveObjectThreatTime,
	/**
	 *
	 */
	fCombatThreatExtrudeTime,
	/**
	 *
	 */
	fCombatThreatExtrudeVelocityThreshold,
	/**
	 *
	 */
	fCombatThreatNegativeExtrudeTime,
	/**
	 *
	 */
	fCombatThreatProximityExplosionAvoidTime,
	/**
	 *
	 */
	fCombatThreatRatioUpdateTime,
	/**
	 *
	 */
	fCombatThreatSignificantScore,
	/**
	 *
	 */
	fCombatThreatTimedExplosionLength,
	/**
	 *
	 */
	fCombatThreatUpdateTimeMax,
	/**
	 *
	 */
	fCombatThreatUpdateTimeMin,
	/**
	 *
	 */
	fCombatThreatViewCone,
	/**
	 *
	 */
	fCombatUnarmedCritDamageMult,
	/**
	 *
	 */
	fCombatUnreachableTargetCheckTime,
	/**
	 *
	 */
	fCombatVulnerabilityMod,
	/**
	 *
	 */
	fCombatYieldRetryTime,
	/**
	 *
	 */
	fCombatYieldTime,
	/**
	 *
	 */
	fCommentOnPlayerActionsTimer,
	/**
	 *
	 */
	fCommentOnPlayerKnockingThings,
	/**
	 *
	 */
	fConcussionTimer,
	/**
	 *
	 */
	fConeProjectileEnvironmentDistance,
	/**
	 *
	 */
	fConeProjectileEnvironmentTimer,
	/**
	 *
	 */
	fConeProjectileForceBase,
	/**
	 *
	 */
	fConeProjectileForceMult,
	/**
	 *
	 */
	fConeProjectileForceMultAngular,
	/**
	 *
	 */
	fConeProjectileForceMultLinear,
	/**
	 *
	 */
	fConeProjectileWaterScaleMult,
	/**
	 *
	 */
	fCoverEvaluationLastSeenExpireTime,
	/**
	 *
	 */
	fCoverFiredProjectileExpireTime,
	/**
	 *
	 */
	fCoverFiringReloadClipPercent,
	/**
	 *
	 */
	fCoverWaitReloadClipPercent,
	/**
	 *
	 */
	fCoveredAdvanceMinAdvanceDistanceMax,
	/**
	 *
	 */
	fCoveredAdvanceMinAdvanceDistanceMin,
	/**
	 *
	 */
	fCrafting,
	/**
	 *
	 */
	fCreatureDefaultTurningSpeed,
	/**
	 *
	 */
	fCreditsScrollSpeed,
	/**
	 *
	 */
	fCrimeAlarmRespMult,
	/**
	 *
	 */
	fCrimeDispAttack,
	/**
	 *
	 */
	fCrimeDispMurder,
	/**
	 *
	 */
	fCrimeDispPersonal,
	/**
	 *
	 */
	fCrimeDispPickpocket,
	/**
	 *
	 */
	fCrimeDispSteal,
	/**
	 *
	 */
	fCrimeDispTresspass,
	/**
	 *
	 */
	fCrimeFavorMult,
	/**
	 *
	 */
	fCrimeGoldSkillPenaltyMult,
	/**
	 *
	 */
	fCrimeGoldSteal,
	/**
	 *
	 */
	fCrimePersonalRegardMult,
	/**
	 *
	 */
	fCrimeRegardMult,
	/**
	 *
	 */
	fCrimeSoundBase,
	/**
	 *
	 */
	fCrimeSoundMult,
	/**
	 *
	 */
	fCrimeWitnessRegardMult,
	/**
	 *
	 */
	fDOFDistanceMult,
	/**
	 *
	 */
	fDamageArmConditionBase,
	/**
	 *
	 */
	fDamageArmConditionMult,
	/**
	 *
	 */
	fDamageGunWeapCondBase,
	/**
	 *
	 */
	fDamageGunWeapCondMult,
	/**
	 *
	 */
	fDamageMeleeWeapCondBase,
	/**
	 *
	 */
	fDamageMeleeWeapCondMult,
	/**
	 *
	 */
	fDamagePCSkillMax,
	/**
	 *
	 */
	fDamagePCSkillMin,
	/**
	 *
	 */
	fDamageSkillMax,
	/**
	 *
	 */
	fDamageSkillMin,
	/**
	 *
	 */
	fDamageSneakAttackMult,
	/**
	 *
	 */
	fDamageStrengthBase,
	/**
	 *
	 */
	fDamageStrengthMult,
	/**
	 *
	 */
	fDamageToArmorPercentage,
	/**
	 *
	 */
	fDamageToWeaponEnergyMult,
	/**
	 *
	 */
	fDamageToWeaponGunMult,
	/**
	 *
	 */
	fDamageToWeaponLauncherMult,
	/**
	 *
	 */
	fDamageToWeaponMeleeMult,
	/**
	 *
	 */
	fDamageUnarmedPenalty,
	/**
	 *
	 */
	fDamageWeaponMult,
	/**
	 *
	 */
	fDamagedAVRegenDelay,
	/**
	 *
	 */
	fDamagedHealthRegenDelay,
	/**
	 *
	 */
	fDamagedMagickaRegenDelay,
	/**
	 *
	 */
	fDamagedStaminaRegenDelay,
	/**
	 *
	 */
	fDangerousObjectExplosionDamage,
	/**
	 *
	 */
	fDangerousObjectExplosionRadius,
	/**
	 *
	 */
	fDangerousProjectileExplosionDamage,
	/**
	 *
	 */
	fDangerousProjectileExplosionRadius,
	/**
	 *
	 */
	fDaytimeColorExtension,
	/**
	 *
	 */
	fDeadReactionDistance,
	/**
	 *
	 */
	fDeathForceDamageMax,
	/**
	 *
	 */
	fDeathForceDamageMin,
	/**
	 *
	 */
	fDeathForceForceMax,
	/**
	 *
	 */
	fDeathForceForceMin,
	/**
	 *
	 */
	fDeathForceMassBase,
	/**
	 *
	 */
	fDeathForceMassMult,
	/**
	 *
	 */
	fDeathForceRangedDamageMax,
	/**
	 *
	 */
	fDeathForceRangedDamageMin,
	/**
	 *
	 */
	fDeathForceRangedForceMax,
	/**
	 *
	 */
	fDeathForceRangedForceMin,
	/**
	 *
	 */
	fDeathForceSpellImpactMult,
	/**
	 *
	 */
	fDeathSoundMaxDistance,
	/**
	 *
	 */
	fDebrisFadeTime,
	/**
	 *
	 */
	fDecalLOD,
	/**
	 *
	 */
	fDecapitateBloodTime,
	/**
	 *
	 */
	fDefault,
	/**
	 *
	 */
	fDefaultAngleTolerance,
	/**
	 *
	 */
	fDefaultBowSpeedBonus,
	/**
	 *
	 */
	fDemandBase,
	/**
	 *
	 */
	fDemandMult,
	/**
	 *
	 */
	fDetectEventDistanceNPC,
	/**
	 *
	 */
	fDetectEventDistancePlayer,
	/**
	 *
	 */
	fDetectEventDistanceVeryLoudMult,
	/**
	 *
	 */
	fDetectEventSneakDistanceVeryLoud,
	/**
	 *
	 */
	fDetectProjectileDistanceNPC,
	/**
	 *
	 */
	fDetectProjectileDistancePlayer,
	/**
	 *
	 */
	fDetectionActionTimer,
	/**
	 *
	 */
	fDetectionCombatNonTargetDistanceMult,
	/**
	 *
	 */
	fDetectionCommentTimer,
	/**
	 *
	 */
	fDetectionEventExpireTime,
	/**
	 *
	 */
	fDetectionLOSDistanceAngle,
	/**
	 *
	 */
	fDetectionLOSDistanceMultExterior,
	/**
	 *
	 */
	fDetectionLOSDistanceMultInterior,
	/**
	 *
	 */
	fDetectionLargeActorSizeMult,
	/**
	 *
	 */
	fDetectionNightEyeBonus,
	/**
	 *
	 */
	fDetectionSneakLightMod,
	/**
	 *
	 */
	fDetectionStateExpireTime,
	/**
	 *
	 */
	fDetectionUpdateTimeMax,
	/**
	 *
	 */
	fDetectionUpdateTimeMaxComplex,
	/**
	 *
	 */
	fDetectionUpdateTimeMin,
	/**
	 *
	 */
	fDetectionUpdateTimeMinComplex,
	/**
	 *
	 */
	fDetectionViewCone,
	/**
	 *
	 */
	fDialogFocalDepthRange,
	/**
	 *
	 */
	fDialogFocalDepthStrength,
	/**
	 *
	 */
	fDialogSpeechDelaySeconds,
	/**
	 *
	 */
	fDialogZoomInSeconds,
	/**
	 *
	 */
	fDialogZoomOutSeconds,
	/**
	 *
	 */
	fDialogueHardStopAngle,
	/**
	 *
	 */
	fDialogueSoftStopAngle,
	/**
	 *
	 */
	fDiffMultHPByPCE,
	/**
	 *
	 */
	fDiffMultHPByPCH,
	/**
	 *
	 */
	fDiffMultHPByPCN,
	/**
	 *
	 */
	fDiffMultHPByPCVE,
	/**
	 *
	 */
	fDiffMultHPByPCVH,
	/**
	 *
	 */
	fDiffMultHPToPCE,
	/**
	 *
	 */
	fDiffMultHPToPCH,
	/**
	 *
	 */
	fDiffMultHPToPCN,
	/**
	 *
	 */
	fDiffMultHPToPCVE,
	/**
	 *
	 */
	fDiffMultHPToPCVH,
	/**
	 *
	 */
	fDiffMultXPE,
	/**
	 *
	 */
	fDiffMultXPH,
	/**
	 *
	 */
	fDiffMultXPN,
	/**
	 *
	 */
	fDiffMultXPVE,
	/**
	 *
	 */
	fDiffMultXPVH,
	/**
	 *
	 */
	fDifficultyDamageMultiplier,
	/**
	 *
	 */
	fDifficultyDefaultValue,
	/**
	 *
	 */
	fDifficultyMaxValue,
	/**
	 *
	 */
	fDifficultyMinValue,
	/**
	 *
	 */
	fDisarmedPickupWeaponDistanceMult,
	/**
	 *
	 */
	fDisenchantSkillUse,
	/**
	 *
	 */
	fDistanceAutomaticallyActivateDoor,
	/**
	 *
	 */
	fDistanceExteriorReactCombat,
	/**
	 *
	 */
	fDistanceFadeActorAutoLoadDoor,
	/**
	 *
	 */
	fDistanceInteriorReactCombat,
	/**
	 *
	 */
	fDistanceProjectileExplosionDetection,
	/**
	 *
	 */
	fDistancetoPlayerforConversations,
	/**
	 *
	 */
	fDrinkRepeatRate,
	/**
	 *
	 */
	fDyingTimer,
	/**
	 *
	 */
	fEmbeddedWeaponSwitchChance,
	/**
	 *
	 */
	fEmbeddedWeaponSwitchTime,
	/**
	 *
	 */
	fEnchantingCostExponent,
	/**
	 *
	 */
	fEnchantingRuleOfFive,
	/**
	 *
	 */
	fEnchantingRuleOfTen,
	/**
	 *
	 */
	fEnchantingRuleOfTwo,
	/**
	 *
	 */
	fEnchantingSkillCostBase,
	/**
	 *
	 */
	fEnchantingSkillCostMult,
	/**
	 *
	 */
	fEnchantingSkillCostScale,
	/**
	 *
	 */
	fEnchantingSkillFactor,
	/**
	 *
	 */
	fEnchantmentEffectPointsMult,
	/**
	 *
	 */
	fEnchantmentGoldMult,
	/**
	 *
	 */
	fEnchantmentPointsMult,
	/**
	 *
	 */
	fEnemyHealthBarTimer,
	/**
	 *
	 */
	fEnvMapLOD,
	/**
	 *
	 */
	fEssentialDeathTime,
	/**
	 *
	 */
	fEssentialDownCombatHealthRegenMult,
	/**
	 *
	 */
	fEssentialHealthPercentReGain,
	/**
	 *
	 */
	fEssentialNPCMinimumHealth,
	/**
	 *
	 */
	fEssentialNonCombatHealRateBonus,
	/**
	 *
	 */
	fEvaluatePackageTimer,
	/**
	 *
	 */
	fEvaluateProcedureTimer,
	/**
	 *
	 */
	fExplodeLimbRemovalDelay,
	/**
	 *
	 */
	fExplodeLimbRemovalDelayVATS,
	/**
	 *
	 */
	fExplosionForceClutterUpBias,
	/**
	 *
	 */
	fExplosionForceKnockdownMinimum,
	/**
	 *
	 */
	fExplosionForceMultAngular,
	/**
	 *
	 */
	fExplosionForceMultLinear,
	/**
	 *
	 */
	fExplosionImageSpaceSwapPower,
	/**
	 *
	 */
	fExplosionKnockStateExplodeDownTime,
	/**
	 *
	 */
	fExplosionLOSBuffer,
	/**
	 *
	 */
	fExplosionLOSBufferDistance,
	/**
	 *
	 */
	fExplosionMaxImpulse,
	/**
	 *
	 */
	fExplosionSourceRefMult,
	/**
	 *
	 */
	fExplosionSplashRadius,
	/**
	 *
	 */
	fExplosionWaterRadiusRatio,
	/**
	 *
	 */
	fExplosiveProjectileBlockedResetTime,
	/**
	 *
	 */
	fExplosiveProjectileBlockedWaitTime,
	/**
	 *
	 */
	fExpressionChangePerSec,
	/**
	 *
	 */
	fExpressionStrengthAdd,
	/**
	 *
	 */
	fEyeEnvMapLOD,
	/**
	 *
	 */
	fEyeHeadingMaxOffsetEmotionAngry,
	/**
	 *
	 */
	fEyeHeadingMaxOffsetEmotionFear,
	/**
	 *
	 */
	fEyeHeadingMaxOffsetEmotionHappy,
	/**
	 *
	 */
	fEyeHeadingMaxOffsetEmotionNeutral,
	/**
	 *
	 */
	fEyeHeadingMaxOffsetEmotionSad,
	/**
	 *
	 */
	fEyeHeadingMinOffsetEmotionAngry,
	/**
	 *
	 */
	fEyeHeadingMinOffsetEmotionFear,
	/**
	 *
	 */
	fEyeHeadingMinOffsetEmotionHappy,
	/**
	 *
	 */
	fEyeHeadingMinOffsetEmotionNeutral,
	/**
	 *
	 */
	fEyeHeadingMinOffsetEmotionSad,
	/**
	 *
	 */
	fEyePitchMaxOffsetEmotionAngry,
	/**
	 *
	 */
	fEyePitchMaxOffsetEmotionFear,
	/**
	 *
	 */
	fEyePitchMaxOffsetEmotionHappy,
	/**
	 *
	 */
	fEyePitchMaxOffsetEmotionNeutral,
	/**
	 *
	 */
	fEyePitchMaxOffsetEmotionSad,
	/**
	 *
	 */
	fEyePitchMinOffsetEmotionAngry,
	/**
	 *
	 */
	fEyePitchMinOffsetEmotionFear,
	/**
	 *
	 */
	fEyePitchMinOffsetEmotionHappy,
	/**
	 *
	 */
	fEyePitchMinOffsetEmotionNeutral,
	/**
	 *
	 */
	fEyePitchMinOffsetEmotionSad,
	/**
	 *
	 */
	fFallLegDamageMult,
	/**
	 *
	 */
	fFastTravelSpeedMult,
	/**
	 *
	 */
	fFastWalkInterpolationBetweenWalkAndRun,
	/**
	 *
	 */
	fFavorCostActivator,
	/**
	 *
	 */
	fFavorCostAttack,
	/**
	 *
	 */
	fFavorCostAttackCrimeMult,
	/**
	 *
	 */
	fFavorCostLoadDoor,
	/**
	 *
	 */
	fFavorCostNonLoadDoor,
	/**
	 *
	 */
	fFavorCostOwnedDoorMult,
	/**
	 *
	 */
	fFavorCostStealContainerCrime,
	/**
	 *
	 */
	fFavorCostStealContainerMult,
	/**
	 *
	 */
	fFavorCostStealObjectMult,
	/**
	 *
	 */
	fFavorCostTakeObject,
	/**
	 *
	 */
	fFavorCostUnlockContainer,
	/**
	 *
	 */
	fFavorCostUnlockDoor,
	/**
	 *
	 */
	fFavorEventStopDistance,
	/**
	 *
	 */
	fFavorEventTriggerDistance,
	/**
	 *
	 */
	fFavorRequestPickDistance,
	/**
	 *
	 */
	fFavorRequestRadius,
	/**
	 *
	 */
	fFavorRequestWaitTimer,
	/**
	 *
	 */
	fFirstPersonLookAtVertOffset,
	/**
	 *
	 */
	fFleeDistanceExterior,
	/**
	 *
	 */
	fFleeDistanceInterior,
	/**
	 *
	 */
	fFleeDoneDistanceExterior,
	/**
	 *
	 */
	fFleeDoneDistanceInterior,
	/**
	 *
	 */
	fFleeIsSafeTimer,
	/**
	 *
	 */
	fFloatQuestMarkerFloatHeight,
	/**
	 *
	 */
	fFloatQuestMarkerMaxDistance,
	/**
	 *
	 */
	fFloatQuestMarkerMinDistance,
	/**
	 *
	 */
	fFlyingActorDefaultTurningSpeed,
	/**
	 *
	 */
	fFollowExtraCatchUpSpeedMult,
	/**
	 *
	 */
	fFollowMatchSpeedZoneWidth,
	/**
	 *
	 */
	fFollowRunMaxSpeedupMultiplier,
	/**
	 *
	 */
	fFollowRunMinSlowdownMultiplier,
	/**
	 *
	 */
	fFollowSlowdownZoneWidth,
	/**
	 *
	 */
	fFollowSpaceBetweenFollowers,
	/**
	 *
	 */
	fFollowStartSprintDistance,
	/**
	 *
	 */
	fFollowStopZoneMinMult,
	/**
	 *
	 */
	fFollowWalkMaxSpeedupMultiplier,
	/**
	 *
	 */
	fFollowWalkMinSlowdownMultiplier,
	/**
	 *
	 */
	fFollowWalkZoneMult,
	/**
	 *
	 */
	fFollowerSpacingAtDoors,
	/**
	 *
	 */
	fFriendHitTimer,
	/**
	 *
	 */
	fFriendMinimumLastHitTime,
	/**
	 *
	 */
	fFurnitureMarkerAngleTolerance,
	/**
	 *
	 */
	fFurnitureScaleAnimDurationNPC,
	/**
	 *
	 */
	fFurnitureScaleAnimDurationPlayer,
	/**
	 *
	 */
	fGameplayImpulseMinMass,
	/**
	 *
	 */
	fGameplayImpulseMultBiped,
	/**
	 *
	 */
	fGameplayImpulseMultClutter,
	/**
	 *
	 */
	fGameplayImpulseMultDebrisLarge,
	/**
	 *
	 */
	fGameplayImpulseMultProp,
	/**
	 *
	 */
	fGameplayImpulseMultTrap,
	/**
	 *
	 */
	fGameplayImpulseScale,
	/**
	 *
	 */
	fGameplaySpeakingEmotionMaxChangeValue,
	/**
	 *
	 */
	fGameplaySpeakingEmotionMinChangeValue,
	/**
	 *
	 */
	fGameplayVoiceFilePadding,
	/**
	 *
	 */
	fGameplayiSpeakingEmotionMaxDeltaChange,
	/**
	 *
	 */
	fGameplayiSpeakingEmotionMinDeltaChange,
	/**
	 *
	 */
	fGetHitPainMult,
	/**
	 *
	 */
	fGrabMaxWeightRunning,
	/**
	 *
	 */
	fGrabMaxWeightWalking,
	/**
	 *
	 */
	fGrenadeAgeMax,
	/**
	 *
	 */
	fGrenadeFriction,
	/**
	 *
	 */
	fGrenadeHighArcSpeedPercentage,
	/**
	 *
	 */
	fGrenadeRestitution,
	/**
	 *
	 */
	fGrenadeThrowHitFractionThreshold,
	/**
	 *
	 */
	fGuardPackageAttackRadiusMult,
	/**
	 *
	 */
	fGunDecalCameraDistance,
	/**
	 *
	 */
	fGunParticleCameraDistance,
	/**
	 *
	 */
	fGunReferenceSkill,
	/**
	 *
	 */
	fGunShellCameraDistance,
	/**
	 *
	 */
	fGunShellDirectionRandomize,
	/**
	 *
	 */
	fGunShellEjectSpeed,
	/**
	 *
	 */
	fGunShellLifetime,
	/**
	 *
	 */
	fGunShellRotateRandomize,
	/**
	 *
	 */
	fGunShellRotateSpeed,
	/**
	 *
	 */
	fGunSpreadArmBase,
	/**
	 *
	 */
	fGunSpreadArmMult,
	/**
	 *
	 */
	fGunSpreadCondBase,
	/**
	 *
	 */
	fGunSpreadCondMult,
	/**
	 *
	 */
	fGunSpreadCrouchBase,
	/**
	 *
	 */
	fGunSpreadCrouchMult,
	/**
	 *
	 */
	fGunSpreadDriftBase,
	/**
	 *
	 */
	fGunSpreadDriftMult,
	/**
	 *
	 */
	fGunSpreadHeadBase,
	/**
	 *
	 */
	fGunSpreadHeadMult,
	/**
	 *
	 */
	fGunSpreadIronSightsBase,
	/**
	 *
	 */
	fGunSpreadIronSightsMult,
	/**
	 *
	 */
	fGunSpreadNPCArmBase,
	/**
	 *
	 */
	fGunSpreadNPCArmMult,
	/**
	 *
	 */
	fGunSpreadRunBase,
	/**
	 *
	 */
	fGunSpreadRunMult,
	/**
	 *
	 */
	fGunSpreadSkillBase,
	/**
	 *
	 */
	fGunSpreadSkillMult,
	/**
	 *
	 */
	fGunSpreadWalkBase,
	/**
	 *
	 */
	fGunSpreadWalkMult,
	/**
	 *
	 */
	fHUDCompassLocationMaxDist,
	/**
	 *
	 */
	fHUDOpacity,
	/**
	 *
	 */
	fHandDamageSkillBase,
	/**
	 *
	 */
	fHandDamageSkillMult,
	/**
	 *
	 */
	fHandDamageStrengthBase,
	/**
	 *
	 */
	fHandDamageStrengthMult,
	/**
	 *
	 */
	fHandHealthMax,
	/**
	 *
	 */
	fHandHealthMin,
	/**
	 *
	 */
	fHandReachDefault,
	/**
	 *
	 */
	fHavokTauRatio,
	/**
	 *
	 */
	fHazardDropMaxDistance,
	/**
	 *
	 */
	fHazardMaxWaitTime,
	/**
	 *
	 */
	fHazardSpacingMult,
	/**
	 *
	 */
	fHeadTrackSpeedMax,
	/**
	 *
	 */
	fHeadTrackSpeedMaxAngle,
	/**
	 *
	 */
	fHeadTrackSpeedMin,
	/**
	 *
	 */
	fHeadTrackSpeedMinAngle,
	/**
	 *
	 */
	fHeadingMarkerAngleTolerance,
	/**
	 *
	 */
	fHealthRegenDelayMax,
	/**
	 *
	 */
	fHorseMountOffsetX,
	/**
	 *
	 */
	fHorseMountOffsetY,
	/**
	 *
	 */
	fHostileActorExteriorDistance,
	/**
	 *
	 */
	fHostileActorInteriorDistance,
	/**
	 *
	 */
	fHostileFlyingActorExteriorDistance,
	/**
	 *
	 */
	fIdleChatterCommentTimer,
	/**
	 *
	 */
	fIdleChatterCommentTimerMax,
	/**
	 *
	 */
	fIdleMarkerAngleTolerance,
	/**
	 *
	 */
	fImpactShaderMaxDistance,
	/**
	 *
	 */
	fImpactShaderMaxMagnitude,
	/**
	 *
	 */
	fImpactShaderMinMagnitude,
	/**
	 *
	 */
	fIntimidateConfidenceMultAverage,
	/**
	 *
	 */
	fIntimidateConfidenceMultBrave,
	/**
	 *
	 */
	fIntimidateConfidenceMultCautious,
	/**
	 *
	 */
	fIntimidateConfidenceMultCowardly,
	/**
	 *
	 */
	fIntimidateConfidenceMultFoolhardy,
	/**
	 *
	 */
	fIntimidateSpeechcraftCurve,
	/**
	 *
	 */
	fInventory,
	/**
	 *
	 */
	fInventoryLight,
	/**
	 *
	 */
	fInventoryMenuLight,
	/**
	 *
	 */
	fIronSightsDOFDistance,
	/**
	 *
	 */
	fIronSightsDOFRange,
	/**
	 *
	 */
	fIronSightsDOFStrengthCap,
	/**
	 *
	 */
	fIronSightsDOFSwitchSeconds,
	/**
	 *
	 */
	fIronSightsFOVTimeChange,
	/**
	 *
	 */
	fIronSightsGunMotionBlur,
	/**
	 *
	 */
	fIronSightsMotionBlur,
	/**
	 *
	 */
	fItemPointsMult,
	/**
	 *
	 */
	fItemRepairCostMult,
	/**
	 *
	 */
	fJogInterpolationBetweenWalkAndRun,
	/**
	 *
	 */
	fJumpDoubleMult,
	/**
	 *
	 */
	fJumpFallHeightExponent,
	/**
	 *
	 */
	fJumpFallHeightExponentNPC,
	/**
	 *
	 */
	fJumpFallHeightMin,
	/**
	 *
	 */
	fJumpFallHeightMinNPC,
	/**
	 *
	 */
	fJumpFallHeightMult,
	/**
	 *
	 */
	fJumpFallHeightMultNPC,
	/**
	 *
	 */
	fJumpFallRiderMult,
	/**
	 *
	 */
	fJumpFallSkillBase,
	/**
	 *
	 */
	fJumpFallSkillMult,
	/**
	 *
	 */
	fJumpFallVelocityMin,
	/**
	 *
	 */
	fJumpHeightMin,
	/**
	 *
	 */
	fJumpMoveBase,
	/**
	 *
	 */
	fJumpMoveMult,
	/**
	 *
	 */
	fJumpSwimmingMult,
	/**
	 *
	 */
	fKarmaModKillingEvilActor,
	/**
	 *
	 */
	fKarmaModMurderingNonEvilCreature,
	/**
	 *
	 */
	fKarmaModMurderingNonEvilNPC,
	/**
	 *
	 */
	fKarmaModStealing,
	/**
	 *
	 */
	fKillCamBaseOdds,
	/**
	 *
	 */
	fKillCamLevelBias,
	/**
	 *
	 */
	fKillCamLevelFactor,
	/**
	 *
	 */
	fKillCamLevelMaxBias,
	/**
	 *
	 */
	fKillMoveMaxDuration,
	/**
	 *
	 */
	fKillWitnessesTimerSetting,
	/**
	 *
	 */
	fKnockbackAgilBase,
	/**
	 *
	 */
	fKnockbackAgilMult,
	/**
	 *
	 */
	fKnockbackDamageBase,
	/**
	 *
	 */
	fKnockbackDamageMult,
	/**
	 *
	 */
	fKnockbackForceMax,
	/**
	 *
	 */
	fKnockbackTime,
	/**
	 *
	 */
	fKnockdownAgilBase,
	/**
	 *
	 */
	fKnockdownAgilMult,
	/**
	 *
	 */
	fKnockdownBaseHealthThreshold,
	/**
	 *
	 */
	fKnockdownChance,
	/**
	 *
	 */
	fKnockdownCurrentHealthThreshold,
	/**
	 *
	 */
	fKnockdownDamageBase,
	/**
	 *
	 */
	fKnockdownDamageMult,
	/**
	 *
	 */
	fLargeProjectilePickBufferSize,
	/**
	 *
	 */
	fLargeProjectileSize,
	/**
	 *
	 */
	fLevelUpCarryWeightMod,
	/**
	 *
	 */
	fLightRecalcTimer,
	/**
	 *
	 */
	fLightRecalcTimerPlayer,
	/**
	 *
	 */
	fLoadingWheelScale,
	/**
	 *
	 */
	fLockLevelBase,
	/**
	 *
	 */
	fLockLevelMult,
	/**
	 *
	 */
	fLockPickBreakBase,
	/**
	 *
	 */
	fLockPickBreakMult,
	/**
	 *
	 */
	fLockPickQualityBase,
	/**
	 *
	 */
	fLockPickQualityMult,
	/**
	 *
	 */
	fLockSkillBase,
	/**
	 *
	 */
	fLockSkillMult,
	/**
	 *
	 */
	fLockTrapGoOffBase,
	/**
	 *
	 */
	fLockTrapGoOffMult,
	/**
	 *
	 */
	fLockpickBreakAdept,
	/**
	 *
	 */
	fLockpickBreakApprentice,
	/**
	 *
	 */
	fLockpickBreakExpert,
	/**
	 *
	 */
	fLockpickBreakMaster,
	/**
	 *
	 */
	fLockpickBreakNovice,
	/**
	 *
	 */
	fLockpickBreakSkillBase,
	/**
	 *
	 */
	fLockpickBreakSkillMult,
	/**
	 *
	 */
	fLockpickBrokenPicksMult,
	/**
	 *
	 */
	fLockpickSkillPartialPickBase,
	/**
	 *
	 */
	fLockpickSkillPartialPickMult,
	/**
	 *
	 */
	fLockpickSkillSweetSpotBase,
	/**
	 *
	 */
	fLockpickSkillSweetSpotMult,
	/**
	 *
	 */
	fLookDownDisableBlinkingAmt,
	/**
	 *
	 */
	fLookGraphX,
	/**
	 *
	 */
	fLookGraphY,
	/**
	 *
	 */
	fLowHealthTutorialPercentage,
	/**
	 *
	 */
	fLowLevelNPCBaseHealthMult,
	/**
	 *
	 */
	fLowMagickaTutorialPercentage,
	/**
	 *
	 */
	fLowStaminaTutorialPercentage,
	/**
	 *
	 */
	fMagic,
	/**
	 *
	 */
	fMagicAbsorbDistanceReachMult,
	/**
	 *
	 */
	fMagicAbsorbVisualTimer,
	/**
	 *
	 */
	fMagicAccumulatingModifierEffectHoldDuration,
	/**
	 *
	 */
	fMagicAreaBaseCostMult,
	/**
	 *
	 */
	fMagicAreaScale,
	/**
	 *
	 */
	fMagicAreaScaleMax,
	/**
	 *
	 */
	fMagicAreaScaleMin,
	/**
	 *
	 */
	fMagicBarrierDepth,
	/**
	 *
	 */
	fMagicBarrierHeight,
	/**
	 *
	 */
	fMagicBarrierSpacing,
	/**
	 *
	 */
	fMagicBoltDuration,
	/**
	 *
	 */
	fMagicBoltSegmentLength,
	/**
	 *
	 */
	fMagicCEEnchantMagOffset,
	/**
	 *
	 */
	fMagicCasterPCSkillCostBase,
	/**
	 *
	 */
	fMagicCasterPCSkillCostMult,
	/**
	 *
	 */
	fMagicCasterSkillCostBase,
	/**
	 *
	 */
	fMagicCasterSkillCostMult,
	/**
	 *
	 */
	fMagicChainExplosionEffectivenessDelta,
	/**
	 *
	 */
	fMagicCloudAreaMin,
	/**
	 *
	 */
	fMagicCloudDurationMin,
	/**
	 *
	 */
	fMagicCloudFindTargetTime,
	/**
	 *
	 */
	fMagicCloudLifeScale,
	/**
	 *
	 */
	fMagicCloudSizeScale,
	/**
	 *
	 */
	fMagicCloudSlowdownRate,
	/**
	 *
	 */
	fMagicCloudSpeedBase,
	/**
	 *
	 */
	fMagicCloudSpeedScale,
	/**
	 *
	 */
	fMagicCostScale,
	/**
	 *
	 */
	fMagicDefaultAccumulatingModifierEffectRate,
	/**
	 *
	 */
	fMagicDefaultTouchDistance,
	/**
	 *
	 */
	fMagicDiseaseTransferBase,
	/**
	 *
	 */
	fMagicDiseaseTransferMult,
	/**
	 *
	 */
	fMagicDispelMagnitudeMult,
	/**
	 *
	 */
	fMagicDualCastingCostBase,
	/**
	 *
	 */
	fMagicDualCastingCostMult,
	/**
	 *
	 */
	fMagicDualCastingEffectivenessBase,
	/**
	 *
	 */
	fMagicDualCastingEffectivenessMult,
	/**
	 *
	 */
	fMagicDualCastingTimeBase,
	/**
	 *
	 */
	fMagicDualCastingTimeMult,
	/**
	 *
	 */
	fMagicDurMagBaseCostMult,
	/**
	 *
	 */
	fMagicEnchantmentChargeBase,
	/**
	 *
	 */
	fMagicEnchantmentChargeMult,
	/**
	 *
	 */
	fMagicEnchantmentDrainBase,
	/**
	 *
	 */
	fMagicEnchantmentDrainMult,
	/**
	 *
	 */
	fMagicExplosionAgilityMult,
	/**
	 *
	 */
	fMagicExplosionClutterMult,
	/**
	 *
	 */
	fMagicExplosionIncorporealMult,
	/**
	 *
	 */
	fMagicExplosionIncorporealTime,
	/**
	 *
	 */
	fMagicExplosionPowerBase,
	/**
	 *
	 */
	fMagicExplosionPowerMax,
	/**
	 *
	 */
	fMagicExplosionPowerMin,
	/**
	 *
	 */
	fMagicExplosionPowerMult,
	/**
	 *
	 */
	fMagicGuideSpacing,
	/**
	 *
	 */
	fMagicLightForwardOffset,
	/**
	 *
	 */
	fMagicLightHeightOffset,
	/**
	 *
	 */
	fMagicLightRadiusBase,
	/**
	 *
	 */
	fMagicLightSideOffset,
	/**
	 *
	 */
	fMagicNightEyeAmbient,
	/**
	 *
	 */
	fMagicPCSkillCostScale,
	/**
	 *
	 */
	fMagicPlayerMinimumInvisibility,
	/**
	 *
	 */
	fMagicPostDrawCastDelay,
	/**
	 *
	 */
	fMagicProjectileMaxDistance,
	/**
	 *
	 */
	fMagicRangeTargetCostMult,
	/**
	 *
	 */
	fMagicResistActorSkillBase,
	/**
	 *
	 */
	fMagicResistActorSkillMult,
	/**
	 *
	 */
	fMagicResistTargetWillpowerBase,
	/**
	 *
	 */
	fMagicResistTargetWillpowerMult,
	/**
	 *
	 */
	fMagicSkillCostScale,
	/**
	 *
	 */
	fMagicSummonMaxAppearTime,
	/**
	 *
	 */
	fMagicTelekinesiDistanceMult,
	/**
	 *
	 */
	fMagicTelekinesisBaseDistance,
	/**
	 *
	 */
	fMagicTelekinesisComplexMaxForce,
	/**
	 *
	 */
	fMagicTelekinesisComplexObjectDamping,
	/**
	 *
	 */
	fMagicTelekinesisComplexSpringDamping,
	/**
	 *
	 */
	fMagicTelekinesisComplexSpringElasticity,
	/**
	 *
	 */
	fMagicTelekinesisDamageBase,
	/**
	 *
	 */
	fMagicTelekinesisDamageMult,
	/**
	 *
	 */
	fMagicTelekinesisDistanceMin,
	/**
	 *
	 */
	fMagicTelekinesisDualCastDamageMult,
	/**
	 *
	 */
	fMagicTelekinesisDualCastThrowMult,
	/**
	 *
	 */
	fMagicTelekinesisLiftPowerMult,
	/**
	 *
	 */
	fMagicTelekinesisMaxForce,
	/**
	 *
	 */
	fMagicTelekinesisMoveAccelerate,
	/**
	 *
	 */
	fMagicTelekinesisMoveBase,
	/**
	 *
	 */
	fMagicTelekinesisMoveMax,
	/**
	 *
	 */
	fMagicTelekinesisObjectDamping,
	/**
	 *
	 */
	fMagicTelekinesisSpringDamping,
	/**
	 *
	 */
	fMagicTelekinesisSpringElasticity,
	/**
	 *
	 */
	fMagicTelekinesisThrow,
	/**
	 *
	 */
	fMagicTelekinesisThrowAccelerate,
	/**
	 *
	 */
	fMagicTelekinesisThrowMax,
	/**
	 *
	 */
	fMagicTrackingLimit,
	/**
	 *
	 */
	fMagicTrackingLimitComplex,
	/**
	 *
	 */
	fMagicTrackingMultBall,
	/**
	 *
	 */
	fMagicTrackingMultBolt,
	/**
	 *
	 */
	fMagicTrackingMultFog,
	/**
	 *
	 */
	fMagicUnitsPerFoot,
	/**
	 *
	 */
	fMagicVACNoPartTargetedMult,
	/**
	 *
	 */
	fMagicVACPartTargetedMult,
	/**
	 *
	 */
	fMagicWardPowerMaxBase,
	/**
	 *
	 */
	fMagicWardPowerMaxMult,
	/**
	 *
	 */
	fMagickaRegenDelayMax,
	/**
	 *
	 */
	fMagickaReturnBase,
	/**
	 *
	 */
	fMagickaReturnMult,
	/**
	 *
	 */
	fMapMarkerMaxPercentSize,
	/**
	 *
	 */
	fMapMarkerMinFadeAlpha,
	/**
	 *
	 */
	fMapMarkerMinPercentSize,
	/**
	 *
	 */
	fMapQuestMarkerMaxPercentSize,
	/**
	 *
	 */
	fMapQuestMarkerMinFadeAlpha,
	/**
	 *
	 */
	fMapQuestMarkerMinPercentSize,
	/**
	 *
	 */
	fMasserAngleFadeEnd,
	/**
	 *
	 */
	fMasserAngleFadeStart,
	/**
	 *
	 */
	fMasserAngleShadowEarlyFade,
	/**
	 *
	 */
	fMasserSpeed,
	/**
	 *
	 */
	fMasserZOffset,
	/**
	 *
	 */
	fMaxArmorRating,
	/**
	 *
	 */
	fMaxSandboxRescanSeconds,
	/**
	 *
	 */
	fMaxSellMult,
	/**
	 *
	 */
	fMaximumWind,
	/**
	 *
	 */
	fMeleeMovementRestrictionsUpdateTime,
	/**
	 *
	 */
	fMeleeSweepViewAngleMult,
	/**
	 *
	 */
	fMeshLODLevel,
	/**
	 *
	 */
	fMinBuyMult,
	/**
	 *
	 */
	fMinDistanceUseHorse,
	/**
	 *
	 */
	fMinSandboxRescanSeconds,
	/**
	 *
	 */
	fMineAgeMax,
	/**
	 *
	 */
	fMineExteriorRadiusMult,
	/**
	 *
	 */
	fMinesBlinkFast,
	/**
	 *
	 */
	fMinesBlinkMax,
	/**
	 *
	 */
	fMinesBlinkSlow,
	/**
	 *
	 */
	fMinesDelayMin,
	/**
	 *
	 */
	fModelReferenceEffectMaxWaitTime,
	/**
	 *
	 */
	fMostCommonProjectileCollisionRadius,
	/**
	 *
	 */
	fMotionBlur,
	/**
	 *
	 */
	fMountedMaxLookingDown,
	/**
	 *
	 */
	fMoveCharRunBase,
	/**
	 *
	 */
	fMoveCharWalkBase,
	/**
	 *
	 */
	fMoveEncumEffect,
	/**
	 *
	 */
	fMoveEncumEffectNoWeapon,
	/**
	 *
	 */
	fMoveFlyRunMult,
	/**
	 *
	 */
	fMoveFlyWalkMult,
	/**
	 *
	 */
	fMoveGraphX,
	/**
	 *
	 */
	fMoveGraphY,
	/**
	 *
	 */
	fMoveSprintMult,
	/**
	 *
	 */
	fMoveSwimMult,
	/**
	 *
	 */
	fMoveWeightMax,
	/**
	 *
	 */
	fMoveWeightMin,
	/**
	 *
	 */
	fMovementNearTargetAvoidCost,
	/**
	 *
	 */
	fMovementNearTargetAvoidRadius,
	/**
	 *
	 */
	fMovementTargetAvoidCost,
	/**
	 *
	 */
	fMovementTargetAvoidRadius,
	/**
	 *
	 */
	fMovementTargetAvoidRadiusMult,
	/**
	 *
	 */
	fNPCAttributeHealthMult,
	/**
	 *
	 */
	fNPCBaseMagickaMult,
	/**
	 *
	 */
	fNPCHealthLevelBonus,
	/**
	 *
	 */
	fNear,
	/**
	 *
	 */
	fObjectHitH,
	/**
	 *
	 */
	fObjectHitTwoHandReach,
	/**
	 *
	 */
	fObjectHitWeaponReach,
	/**
	 *
	 */
	fObjectMotionBlur,
	/**
	 *
	 */
	fObjectWeightPickupDetectionMult,
	/**
	 *
	 */
	fOutOfBreathStaminaRegenDelay,
	/**
	 *
	 */
	fPCBaseHealthMult,
	/**
	 *
	 */
	fPCBaseMagickaMult,
	/**
	 *
	 */
	fPCHealthLevelBonus,
	/**
	 *
	 */
	fPainDelay,
	/**
	 *
	 */
	fPartialPickAverage,
	/**
	 *
	 */
	fPartialPickEasy,
	/**
	 *
	 */
	fPartialPickHard,
	/**
	 *
	 */
	fPartialPickVeryEasy,
	/**
	 *
	 */
	fPartialPickVeryHard,
	/**
	 *
	 */
	fPerceptionMult,
	/**
	 *
	 */
	fPerkHeavyArmorExpertSpeedMult,
	/**
	 *
	 */
	fPerkHeavyArmorJourneymanDamageMult,
	/**
	 *
	 */
	fPerkHeavyArmorMasterSpeedMult,
	/**
	 *
	 */
	fPerkHeavyArmorNoviceDamageMult,
	/**
	 *
	 */
	fPerkHeavyArmorSinkGravityMult,
	/**
	 *
	 */
	fPerkLightArmorExpertSpeedMult,
	/**
	 *
	 */
	fPerkLightArmorJourneymanDamageMult,
	/**
	 *
	 */
	fPerkLightArmorMasterRatingMult,
	/**
	 *
	 */
	fPerkLightArmorNoviceDamageMult,
	/**
	 *
	 */
	fPersAdmireAggr,
	/**
	 *
	 */
	fPersAdmireConf,
	/**
	 *
	 */
	fPersAdmireEner,
	/**
	 *
	 */
	fPersAdmireIntel,
	/**
	 *
	 */
	fPersAdmirePers,
	/**
	 *
	 */
	fPersAdmireResp,
	/**
	 *
	 */
	fPersAdmireStre,
	/**
	 *
	 */
	fPersAdmireWillp,
	/**
	 *
	 */
	fPersBoastAggr,
	/**
	 *
	 */
	fPersBoastConf,
	/**
	 *
	 */
	fPersBoastEner,
	/**
	 *
	 */
	fPersBoastIntel,
	/**
	 *
	 */
	fPersBoastPers,
	/**
	 *
	 */
	fPersBoastResp,
	/**
	 *
	 */
	fPersBoastStre,
	/**
	 *
	 */
	fPersBoastWillp,
	/**
	 *
	 */
	fPersBullyAggr,
	/**
	 *
	 */
	fPersBullyConf,
	/**
	 *
	 */
	fPersBullyEner,
	/**
	 *
	 */
	fPersBullyIntel,
	/**
	 *
	 */
	fPersBullyPers,
	/**
	 *
	 */
	fPersBullyResp,
	/**
	 *
	 */
	fPersBullyStre,
	/**
	 *
	 */
	fPersBullyWillp,
	/**
	 *
	 */
	fPersJokeAggr,
	/**
	 *
	 */
	fPersJokeConf,
	/**
	 *
	 */
	fPersJokeEner,
	/**
	 *
	 */
	fPersJokeIntel,
	/**
	 *
	 */
	fPersJokePers,
	/**
	 *
	 */
	fPersJokeResp,
	/**
	 *
	 */
	fPersJokeStre,
	/**
	 *
	 */
	fPersJokeWillp,
	/**
	 *
	 */
	fPersuasionAccuracyMaxDisposition,
	/**
	 *
	 */
	fPersuasionAccuracyMaxSelect,
	/**
	 *
	 */
	fPersuasionAccuracyMinDispostion,
	/**
	 *
	 */
	fPersuasionAccuracyMinSelect,
	/**
	 *
	 */
	fPersuasionBaseValueMaxDisposition,
	/**
	 *
	 */
	fPersuasionBaseValueMaxSelect,
	/**
	 *
	 */
	fPersuasionBaseValueMinDispostion,
	/**
	 *
	 */
	fPersuasionBaseValueMinSelect,
	/**
	 *
	 */
	fPersuasionBaseValueShape,
	/**
	 *
	 */
	fPersuasionMaxDisposition,
	/**
	 *
	 */
	fPersuasionMaxInput,
	/**
	 *
	 */
	fPersuasionMaxSelect,
	/**
	 *
	 */
	fPersuasionMinDispostion,
	/**
	 *
	 */
	fPersuasionMinInput,
	/**
	 *
	 */
	fPersuasionMinPercentCircle,
	/**
	 *
	 */
	fPersuasionMinSelect,
	/**
	 *
	 */
	fPersuasionShape,
	/**
	 *
	 */
	fPhysicsDamage,
	/**
	 *
	 */
	fPhysicsDamageSpeedBase,
	/**
	 *
	 */
	fPhysicsDamageSpeedMin,
	/**
	 *
	 */
	fPhysicsDamageSpeedMult,
	/**
	 *
	 */
	fPickLevelBase,
	/**
	 *
	 */
	fPickLevelMult,
	/**
	 *
	 */
	fPickMaxAngle,
	/**
	 *
	 */
	fPickNumBase,
	/**
	 *
	 */
	fPickNumMult,
	/**
	 *
	 */
	fPickPocketActorSkillBase,
	/**
	 *
	 */
	fPickPocketActorSkillMult,
	/**
	 *
	 */
	fPickPocketAmountBase,
	/**
	 *
	 */
	fPickPocketAmountMult,
	/**
	 *
	 */
	fPickPocketDetected,
	/**
	 *
	 */
	fPickPocketMaxChance,
	/**
	 *
	 */
	fPickPocketMinChance,
	/**
	 *
	 */
	fPickPocketTargetSkillBase,
	/**
	 *
	 */
	fPickPocketTargetSkillMult,
	/**
	 *
	 */
	fPickPocketWeightBase,
	/**
	 *
	 */
	fPickPocketWeightMult,
	/**
	 *
	 */
	fPickSpring,
	/**
	 *
	 */
	fPickUpWeaponDelay,
	/**
	 *
	 */
	fPickpocketSkillUsesCurve,
	/**
	 *
	 */
	fPickupItemDistanceFudge,
	/**
	 *
	 */
	fPickupWeaponDistanceMinMaxDPSMult,
	/**
	 *
	 */
	fPickupWeaponMeleeDistanceMax,
	/**
	 *
	 */
	fPickupWeaponMeleeDistanceMin,
	/**
	 *
	 */
	fPickupWeaponMeleeWeaponDPSMult,
	/**
	 *
	 */
	fPickupWeaponMinDPSImprovementPercent,
	/**
	 *
	 */
	fPickupWeaponRangedDistanceMax,
	/**
	 *
	 */
	fPickupWeaponRangedDistanceMin,
	/**
	 *
	 */
	fPickupWeaponRangedMeleeDPSRatioThreshold,
	/**
	 *
	 */
	fPickupWeaponTargetUnreachableDistanceMult,
	/**
	 *
	 */
	fPickupWeaponUnarmedDistanceMax,
	/**
	 *
	 */
	fPickupWeaponUnarmedDistanceMin,
	/**
	 *
	 */
	fPlayerDeathReloadTime,
	/**
	 *
	 */
	fPlayerDetectActorValue,
	/**
	 *
	 */
	fPlayerDetectionSneakBase,
	/**
	 *
	 */
	fPlayerDetectionSneakMult,
	/**
	 *
	 */
	fPlayerDropDistance,
	/**
	 *
	 */
	fPlayerHealthHeartbeatFast,
	/**
	 *
	 */
	fPlayerHealthHeartbeatSlow,
	/**
	 *
	 */
	fPlayerMaxResistance,
	/**
	 *
	 */
	fPlayerTargetCombatDistance,
	/**
	 *
	 */
	fPlayerTeleportFadeSeconds,
	/**
	 *
	 */
	fPlayerVelocityCacheTime,
	/**
	 *
	 */
	fPlayerVelocitySampleInterval,
	/**
	 *
	 */
	fPlayerVelocitySampleTime,
	/**
	 *
	 */
	fPotionGoldValueMult,
	/**
	 *
	 */
	fPotionMortPestleMult,
	/**
	 *
	 */
	fPotionT,
	/**
	 *
	 */
	fPowerAttackCoolDownTime,
	/**
	 *
	 */
	fPowerAttackDefaultBonus,
	/**
	 *
	 */
	fPowerAttackStaminaPenalty,
	/**
	 *
	 */
	fProjectileCollisionImpulseScale,
	/**
	 *
	 */
	fProjectileDefaultTracerRange,
	/**
	 *
	 */
	fProjectileDeflectionTime,
	/**
	 *
	 */
	fProjectileInventoryGrenadeFreakoutTime,
	/**
	 *
	 */
	fProjectileInventoryGrenadeTimer,
	/**
	 *
	 */
	fProjectileKnockMinMass,
	/**
	 *
	 */
	fProjectileKnockMultBiped,
	/**
	 *
	 */
	fProjectileKnockMultClutter,
	/**
	 *
	 */
	fProjectileKnockMultProp,
	/**
	 *
	 */
	fProjectileKnockMultTrap,
	/**
	 *
	 */
	fProjectileMaxDistance,
	/**
	 *
	 */
	fProjectileReorientTracerMin,
	/**
	 *
	 */
	fQuestCinematicCharacterFadeIn,
	/**
	 *
	 */
	fQuestCinematicCharacterFadeInDelay,
	/**
	 *
	 */
	fQuestCinematicCharacterFadeOut,
	/**
	 *
	 */
	fQuestCinematicCharacterRemain,
	/**
	 *
	 */
	fQuestCinematicObjectiveFadeIn,
	/**
	 *
	 */
	fQuestCinematicObjectiveFadeInDelay,
	/**
	 *
	 */
	fQuestCinematicObjectiveFadeOut,
	/**
	 *
	 */
	fQuestCinematicObjectivePauseTime,
	/**
	 *
	 */
	fQuestCinematicObjectiveScrollTime,
	/**
	 *
	 */
	fRandomSceneAgainMaxTime,
	/**
	 *
	 */
	fRandomSceneAgainMinTime,
	/**
	 *
	 */
	fReEquipArmorTime,
	/**
	 *
	 */
	fRechargeGoldMult,
	/**
	 *
	 */
	fReflectedAbsorbChanceReduction,
	/**
	 *
	 */
	fRelationshipBase,
	/**
	 *
	 */
	fRelationshipMult,
	/**
	 *
	 */
	fRemoteCombatMissedAttack,
	/**
	 *
	 */
	fRemoveExcessComplexDeadTime,
	/**
	 *
	 */
	fRemoveExcessDeadTime,
	/**
	 *
	 */
	fRepairMax,
	/**
	 *
	 */
	fRepairMin,
	/**
	 *
	 */
	fRepairScavengeMult,
	/**
	 *
	 */
	fRepairSkillBase,
	/**
	 *
	 */
	fRepairSkillMax,
	/**
	 *
	 */
	fReservationExpirationSeconds,
	/**
	 *
	 */
	fResistArrestTimer,
	/**
	 *
	 */
	fRockitDamageBonusWeightMin,
	/**
	 *
	 */
	fRockitDamageBonusWeightMult,
	/**
	 *
	 */
	fRoomLightingTransitionDuration,
	/**
	 *
	 */
	fRumbleBlockStrength,
	/**
	 *
	 */
	fRumbleBlockTime,
	/**
	 *
	 */
	fRumbleHitBlockedStrength,
	/**
	 *
	 */
	fRumbleHitBlockedTime,
	/**
	 *
	 */
	fRumbleHitStrength,
	/**
	 *
	 */
	fRumbleHitTime,
	/**
	 *
	 */
	fRumblePainStrength,
	/**
	 *
	 */
	fRumblePainTime,
	/**
	 *
	 */
	fRumbleShakeRadiusMult,
	/**
	 *
	 */
	fRumbleShakeTimeMult,
	/**
	 *
	 */
	fRumbleStruckStrength,
	/**
	 *
	 */
	fRumbleStruckTime,
	/**
	 *
	 */
	fSandBoxDelayEvalSeconds,
	/**
	 *
	 */
	fSandBoxExtraDialogueRange,
	/**
	 *
	 */
	fSandBoxInterMarkerMinDist,
	/**
	 *
	 */
	fSandBoxRadiusHysteresis,
	/**
	 *
	 */
	fSandBoxSearchRadius,
	/**
	 *
	 */
	fSandboxBreakfastMax,
	/**
	 *
	 */
	fSandboxBreakfastMin,
	/**
	 *
	 */
	fSandboxCylinderBottom,
	/**
	 *
	 */
	fSandboxCylinderTop,
	/**
	 *
	 */
	fSandboxDinnerMax,
	/**
	 *
	 */
	fSandboxDinnerMin,
	/**
	 *
	 */
	fSandboxDurationBase,
	/**
	 *
	 */
	fSandboxDurationMultEatSitting,
	/**
	 *
	 */
	fSandboxDurationMultEatStanding,
	/**
	 *
	 */
	fSandboxDurationMultFurniture,
	/**
	 *
	 */
	fSandboxDurationMultIdleMarker,
	/**
	 *
	 */
	fSandboxDurationMultSitting,
	/**
	 *
	 */
	fSandboxDurationMultSleeping,
	/**
	 *
	 */
	fSandboxDurationMultWandering,
	/**
	 *
	 */
	fSandboxDurationRangeMult,
	/**
	 *
	 */
	fSandboxEnergyMult,
	/**
	 *
	 */
	fSandboxEnergyMultEatSitting,
	/**
	 *
	 */
	fSandboxEnergyMultEatStanding,
	/**
	 *
	 */
	fSandboxEnergyMultFurniture,
	/**
	 *
	 */
	fSandboxEnergyMultIdleMarker,
	/**
	 *
	 */
	fSandboxEnergyMultSitting,
	/**
	 *
	 */
	fSandboxEnergyMultSleeping,
	/**
	 *
	 */
	fSandboxEnergyMultWandering,
	/**
	 *
	 */
	fSandboxLunchMax,
	/**
	 *
	 */
	fSandboxLunchMin,
	/**
	 *
	 */
	fSandboxMealDurationMax,
	/**
	 *
	 */
	fSandboxMealDurationMin,
	/**
	 *
	 */
	fSandboxSleepDurationMax,
	/**
	 *
	 */
	fSandboxSleepDurationMin,
	/**
	 *
	 */
	fSandboxSleepStartMax,
	/**
	 *
	 */
	fSandboxSleepStartMin,
	/**
	 *
	 */
	fSayOncePerDayInfoTimer,
	/**
	 *
	 */
	fScrollCostMult,
	/**
	 *
	 */
	fSecondsBetweenWindowUpdate,
	/**
	 *
	 */
	fSecundaAngleFadeEnd,
	/**
	 *
	 */
	fSecundaAngleFadeStart,
	/**
	 *
	 */
	fSecundaAngleShadowEarlyFade,
	/**
	 *
	 */
	fSecundaSpeed,
	/**
	 *
	 */
	fSecundaZOffset,
	/**
	 *
	 */
	fShieldBaseFactor,
	/**
	 *
	 */
	fShieldBashMax,
	/**
	 *
	 */
	fShieldBashMin,
	/**
	 *
	 */
	fShieldBashPCMax,
	/**
	 *
	 */
	fShieldBashPCMin,
	/**
	 *
	 */
	fShieldBashSkillUseBase,
	/**
	 *
	 */
	fShieldBashSkillUseMult,
	/**
	 *
	 */
	fShieldScalingFactor,
	/**
	 *
	 */
	fShockBoltGrowWidth,
	/**
	 *
	 */
	fShockBoltSmallWidth,
	/**
	 *
	 */
	fShockBoltsLength,
	/**
	 *
	 */
	fShockBoltsRadius,
	/**
	 *
	 */
	fShockBoltsRadiusStrength,
	/**
	 *
	 */
	fShockBranchBoltsRadius,
	/**
	 *
	 */
	fShockBranchBoltsRadiusStrength,
	/**
	 *
	 */
	fShockBranchLifetime,
	/**
	 *
	 */
	fShockBranchSegmentLength,
	/**
	 *
	 */
	fShockBranchSegmentVariance,
	/**
	 *
	 */
	fShockCastVOffset,
	/**
	 *
	 */
	fShockCoreColorB,
	/**
	 *
	 */
	fShockCoreColorG,
	/**
	 *
	 */
	fShockCoreColorR,
	/**
	 *
	 */
	fShockGlowColorB,
	/**
	 *
	 */
	fShockGlowColorG,
	/**
	 *
	 */
	fShockGlowColorR,
	/**
	 *
	 */
	fShockSegmentLength,
	/**
	 *
	 */
	fShockSegmentVariance,
	/**
	 *
	 */
	fShockSubSegmentVariance,
	/**
	 *
	 */
	fShoutTime,
	/**
	 *
	 */
	fShoutTimeout,
	/**
	 *
	 */
	fSittingMaxLookingDown,
	/**
	 *
	 */
	fSkillUsageLockPickAverage,
	/**
	 *
	 */
	fSkillUsageLockPickBroken,
	/**
	 *
	 */
	fSkillUsageLockPickEasy,
	/**
	 *
	 */
	fSkillUsageLockPickHard,
	/**
	 *
	 */
	fSkillUsageLockPickVeryEasy,
	/**
	 *
	 */
	fSkillUsageLockPickVeryHard,
	/**
	 *
	 */
	fSkillUsageRechargeMult,
	/**
	 *
	 */
	fSkillUsageSneakHidden,
	/**
	 *
	 */
	fSkillUsageSneakPerSecond,
	/**
	 *
	 */
	fSkillUseCurve,
	/**
	 *
	 */
	fSkinnedDecalLOD,
	/**
	 *
	 */
	fSkyCellRefFadeDistance,
	/**
	 *
	 */
	fSmallBumpSpeed,
	/**
	 *
	 */
	fSmithingArmorMax,
	/**
	 *
	 */
	fSmithingConditionFactor,
	/**
	 *
	 */
	fSmithingWeaponMax,
	/**
	 *
	 */
	fSneakActionMult,
	/**
	 *
	 */
	fSneakAlertMod,
	/**
	 *
	 */
	fSneakAmbushNonTargetMod,
	/**
	 *
	 */
	fSneakAmbushTargetMod,
	/**
	 *
	 */
	fSneakAttackSkillUsageMelee,
	/**
	 *
	 */
	fSneakAttackSkillUsageRanged,
	/**
	 *
	 */
	fSneakBaseValue,
	/**
	 *
	 */
	fSneakCombatMod,
	/**
	 *
	 */
	fSneakDetectionSizeLarge,
	/**
	 *
	 */
	fSneakDetectionSizeNormal,
	/**
	 *
	 */
	fSneakDetectionSizeSmall,
	/**
	 *
	 */
	fSneakDetectionSizeVeryLarge,
	/**
	 *
	 */
	fSneakDistanceAttenuationExponent,
	/**
	 *
	 */
	fSneakEquippedWeightBase,
	/**
	 *
	 */
	fSneakEquippedWeightMult,
	/**
	 *
	 */
	fSneakExteriorDistanceMult,
	/**
	 *
	 */
	fSneakFlyingDistanceMult,
	/**
	 *
	 */
	fSneakLightExteriorMult,
	/**
	 *
	 */
	fSneakLightMoveMult,
	/**
	 *
	 */
	fSneakLightMult,
	/**
	 *
	 */
	fSneakLightRunMult,
	/**
	 *
	 */
	fSneakMaxDistance,
	/**
	 *
	 */
	fSneakNoticeMin,
	/**
	 *
	 */
	fSneakPerceptionSkillMax,
	/**
	 *
	 */
	fSneakPerceptionSkillMin,
	/**
	 *
	 */
	fSneakRunningMult,
	/**
	 *
	 */
	fSneakSizeBase,
	/**
	 *
	 */
	fSneakSkillMult,
	/**
	 *
	 */
	fSneakSleepBonus,
	/**
	 *
	 */
	fSneakSleepMod,
	/**
	 *
	 */
	fSneakSoundLosMult,
	/**
	 *
	 */
	fSneakSoundsMult,
	/**
	 *
	 */
	fSneakStealthBoyMult,
	/**
	 *
	 */
	fSortActorDistanceListTimer,
	/**
	 *
	 */
	fSpeechCraftBase,
	/**
	 *
	 */
	fSpeechCraftMult,
	/**
	 *
	 */
	fSpeechDelay,
	/**
	 *
	 */
	fSpeechcraftFavorMax,
	/**
	 *
	 */
	fSpeechcraftFavorMin,
	/**
	 *
	 */
	fSpellCastingDetectionHitActorMod,
	/**
	 *
	 */
	fSpellCastingDetectionMod,
	/**
	 *
	 */
	fSpellmakingGoldMult,
	/**
	 *
	 */
	fSplashScale,
	/**
	 *
	 */
	fSplashSoundHeavy,
	/**
	 *
	 */
	fSplashSoundLight,
	/**
	 *
	 */
	fSplashSoundMedium,
	/**
	 *
	 */
	fSplashSoundOutMult,
	/**
	 *
	 */
	fSplashSoundTimer,
	/**
	 *
	 */
	fSplashSoundVelocityMult,
	/**
	 *
	 */
	fSprintEncumbranceMult,
	/**
	 *
	 */
	fSprintStaminaDrainMult,
	/**
	 *
	 */
	fSprintStaminaWeightBase,
	/**
	 *
	 */
	fSprintStaminaWeightMult,
	/**
	 *
	 */
	fStagger,
	/**
	 *
	 */
	fStaggerAttackBase,
	/**
	 *
	 */
	fStaggerAttackMult,
	/**
	 *
	 */
	fStaggerBlockAttackBase,
	/**
	 *
	 */
	fStaggerBlockAttackMult,
	/**
	 *
	 */
	fStaggerBlockAttackShieldBase,
	/**
	 *
	 */
	fStaggerBlockAttackShieldMult,
	/**
	 *
	 */
	fStaggerBlockBase,
	/**
	 *
	 */
	fStaggerBlockMult,
	/**
	 *
	 */
	fStaggerBlockingMult,
	/**
	 *
	 */
	fStaggerMassBase,
	/**
	 *
	 */
	fStaggerMassMult,
	/**
	 *
	 */
	fStaggerMassOffsetBase,
	/**
	 *
	 */
	fStaggerMassOffsetMult,
	/**
	 *
	 */
	fStaggerMaxDuration,
	/**
	 *
	 */
	fStaggerMin,
	/**
	 *
	 */
	fStaggerPlayerMassMult,
	/**
	 *
	 */
	fStaggerRecoilingMult,
	/**
	 *
	 */
	fStaggerRunningMult,
	/**
	 *
	 */
	fStaggerShieldMult,
	/**
	 *
	 */
	fStaminaAttackWeaponBase,
	/**
	 *
	 */
	fStaminaAttackWeaponMult,
	/**
	 *
	 */
	fStaminaBashBase,
	/**
	 *
	 */
	fStaminaBlockBase,
	/**
	 *
	 */
	fStaminaBlockDmgMult,
	/**
	 *
	 */
	fStaminaBlockStaggerMult,
	/**
	 *
	 */
	fStaminaPowerBashBase,
	/**
	 *
	 */
	fStaminaRegenDelayMax,
	/**
	 *
	 */
	fStarsRotateDays,
	/**
	 *
	 */
	fStarsRotateXAxis,
	/**
	 *
	 */
	fStarsRotateYAxis,
	/**
	 *
	 */
	fStatsCameraFOV,
	/**
	 *
	 */
	fStatsCameraNearDistance,
	/**
	 *
	 */
	fStatsHealthLevelMult,
	/**
	 *
	 */
	fStatsHealthStartMult,
	/**
	 *
	 */
	fStatsLineScale,
	/**
	 *
	 */
	fStatsRotationRampTime,
	/**
	 *
	 */
	fStatsRotationSpeedMax,
	/**
	 *
	 */
	fStatsSkillsLookAtX,
	/**
	 *
	 */
	fStatsSkillsLookAtY,
	/**
	 *
	 */
	fStatsSkillsLookAtZ,
	/**
	 *
	 */
	fStatsStarCameraOffsetX,
	/**
	 *
	 */
	fStatsStarCameraOffsetY,
	/**
	 *
	 */
	fStatsStarCameraOffsetZ,
	/**
	 *
	 */
	fStatsStarLookAtX,
	/**
	 *
	 */
	fStatsStarLookAtY,
	/**
	 *
	 */
	fStatsStarLookAtZ,
	/**
	 *
	 */
	fStatsStarScale,
	/**
	 *
	 */
	fStatsStarXIncrement,
	/**
	 *
	 */
	fStatsStarYIncrement,
	/**
	 *
	 */
	fStatsStarZIncrement,
	/**
	 *
	 */
	fStatsStarZInitialOffset,
	/**
	 *
	 */
	fSubSegmentVariance,
	/**
	 *
	 */
	fSubmergedAngularDamping,
	/**
	 *
	 */
	fSubmergedLODDistance,
	/**
	 *
	 */
	fSubmergedLinearDampingH,
	/**
	 *
	 */
	fSubmergedLinearDampingV,
	/**
	 *
	 */
	fSubmergedMaxSpeed,
	/**
	 *
	 */
	fSubmergedMaxWaterDistance,
	/**
	 *
	 */
	fSubtitleSpeechDelay,
	/**
	 *
	 */
	fSummonDistanceCheckThreshold,
	/**
	 *
	 */
	fSummonedCreatureFadeOutSeconds,
	/**
	 *
	 */
	fSummonedCreatureMaxFollowDist,
	/**
	 *
	 */
	fSummonedCreatureMinFollowDist,
	/**
	 *
	 */
	fSummonedCreatureSearchRadius,
	/**
	 *
	 */
	fSunAlphaTransTime,
	/**
	 *
	 */
	fSunDirXExtreme,
	/**
	 *
	 */
	fSunMinimumGlareScale,
	/**
	 *
	 */
	fSunReduceGlareSpeed,
	/**
	 *
	 */
	fSunXExtreme,
	/**
	 *
	 */
	fSunYExtreme,
	/**
	 *
	 */
	fSunZExtreme,
	/**
	 *
	 */
	fSweetSpotAverage,
	/**
	 *
	 */
	fSweetSpotEasy,
	/**
	 *
	 */
	fSweetSpotHard,
	/**
	 *
	 */
	fSweetSpotVeryEasy,
	/**
	 *
	 */
	fSweetSpotVeryHard,
	/**
	 *
	 */
	fTakeBackTimerSetting,
	/**
	 *
	 */
	fTargetMovedCoveredMoveRepathLength,
	/**
	 *
	 */
	fTargetMovedRepathLength,
	/**
	 *
	 */
	fTargetMovedRepathLengthLow,
	/**
	 *
	 */
	fTeammateAggroOnDistancefromPlayer,
	/**
	 *
	 */
	fTeleportDoorActivateDelayTimer,
	/**
	 *
	 */
	fTemperingSkillUseMult,
	/**
	 *
	 */
	fTimerForPlayerFurnitureEnter,
	/**
	 *
	 */
	fTorchEvaluationTimer,
	/**
	 *
	 */
	fTorchLightLevelInterior,
	/**
	 *
	 */
	fTorchLightLevelMorning,
	/**
	 *
	 */
	fTorchLightLevelNight,
	/**
	 *
	 */
	fTrackDeadZoneXY,
	/**
	 *
	 */
	fTrackDeadZoneZ,
	/**
	 *
	 */
	fTrackEyeXY,
	/**
	 *
	 */
	fTrackEyeZ,
	/**
	 *
	 */
	fTrackFudgeXY,
	/**
	 *
	 */
	fTrackFudgeZ,
	/**
	 *
	 */
	fTrackJustAcquiredDuration,
	/**
	 *
	 */
	fTrackMaxZ,
	/**
	 *
	 */
	fTrackMinZ,
	/**
	 *
	 */
	fTrackSpeed,
	/**
	 *
	 */
	fTrackXY,
	/**
	 *
	 */
	fTrainingBaseCost,
	/**
	 *
	 */
	fTrainingMultCost,
	/**
	 *
	 */
	fTriggerAvoidPlayerDistance,
	/**
	 *
	 */
	fUIAltLogoModel,
	/**
	 *
	 */
	fUILogoModel,
	/**
	 *
	 */
	fUIMistMenu,
	/**
	 *
	 */
	fUIMistModel,
	/**
	 *
	 */
	fUIPlayerSceneLight,
	/**
	 *
	 */
	fUIRaceSexLight,
	/**
	 *
	 */
	fUnarmedCreatureDPSMult,
	/**
	 *
	 */
	fUnarmedDamageMult,
	/**
	 *
	 */
	fUnarmedNPCDPSMult,
	/**
	 *
	 */
	fUnderwaterFullDepth,
	/**
	 *
	 */
	fVATSAutomaticMeleeDamageMult,
	/**
	 *
	 */
	fVATSCamTransRBDownStart,
	/**
	 *
	 */
	fVATSCamTransRBRampDown,
	/**
	 *
	 */
	fVATSCamTransRBRampup,
	/**
	 *
	 */
	fVATSCamTransRBStart,
	/**
	 *
	 */
	fVATSCamTransRBStrengthCap,
	/**
	 *
	 */
	fVATSCamZoomInTime,
	/**
	 *
	 */
	fVATSCameraMaxTime,
	/**
	 *
	 */
	fVATSCameraMinTime,
	/**
	 *
	 */
	fVATSCriticalChanceBonus,
	/**
	 *
	 */
	fVATSDOFRange,
	/**
	 *
	 */
	fVATSDOFStrengthCap,
	/**
	 *
	 */
	fVATSDOFSwitchSeconds,
	/**
	 *
	 */
	fVATSDamageToWeaponMult,
	/**
	 *
	 */
	fVATSDestructibleMult,
	/**
	 *
	 */
	fVATSDistanceFactor,
	/**
	 *
	 */
	fVATSGrenadeChanceMult,
	/**
	 *
	 */
	fVATSGrenadeDistAimZMult,
	/**
	 *
	 */
	fVATSGrenadeRangeMin,
	/**
	 *
	 */
	fVATSGrenadeRangeMult,
	/**
	 *
	 */
	fVATSGrenadeSkillFactor,
	/**
	 *
	 */
	fVATSGrenadeSuccessExplodeTimer,
	/**
	 *
	 */
	fVATSGrenadeSuccessMaxDistance,
	/**
	 *
	 */
	fVATSGrenadeTargetArea,
	/**
	 *
	 */
	fVATSGrenadeTargetMelee,
	/**
	 *
	 */
	fVATSH,
	/**
	 *
	 */
	fVATSHitChanceMult,
	/**
	 *
	 */
	fVATSImageSpaceTransitionTime,
	/**
	 *
	 */
	fVATSLimbSelectCamPanTime,
	/**
	 *
	 */
	fVATSMaxChance,
	/**
	 *
	 */
	fVATSMaxEngageDistance,
	/**
	 *
	 */
	fVATSMeleeArmConditionBase,
	/**
	 *
	 */
	fVATSMeleeArmConditionMult,
	/**
	 *
	 */
	fVATSMeleeChanceMult,
	/**
	 *
	 */
	fVATSMeleeMaxDistance,
	/**
	 *
	 */
	fVATSMeleeReachMult,
	/**
	 *
	 */
	fVATSMeleeWarpDistanceMult,
	/**
	 *
	 */
	fVATSMoveCameraLimbMult,
	/**
	 *
	 */
	fVATSMoveCameraLimbPercent,
	/**
	 *
	 */
	fVATSMoveCameraMaxSpeed,
	/**
	 *
	 */
	fVATSMoveCameraXPercent,
	/**
	 *
	 */
	fVATSMoveCameraYPercent,
	/**
	 *
	 */
	fVATSParalyzePalmChance,
	/**
	 *
	 */
	fVATSPlaybackDelay,
	/**
	 *
	 */
	fVATSPlayerDamageMult,
	/**
	 *
	 */
	fVATSPlayerMagicTimeSlowdownMult,
	/**
	 *
	 */
	fVATSPlayerTimeUpdateMult,
	/**
	 *
	 */
	fVATSRadialRampup,
	/**
	 *
	 */
	fVATSRadialStart,
	/**
	 *
	 */
	fVATSRadialStrength,
	/**
	 *
	 */
	fVATSRangeSpreadMax,
	/**
	 *
	 */
	fVATSRangeSpreadUncertainty,
	/**
	 *
	 */
	fVATSScreenPercentFactor,
	/**
	 *
	 */
	fVATSShotBurstTime,
	/**
	 *
	 */
	fVATSShotLongBurstTime,
	/**
	 *
	 */
	fVATSSkillFactor,
	/**
	 *
	 */
	fVATSSmartCameraCheckHeight,
	/**
	 *
	 */
	fVATSSmartCameraCheckStepCount,
	/**
	 *
	 */
	fVATSSmartCameraCheckStepDistance,
	/**
	 *
	 */
	fVATSSpreadMult,
	/**
	 *
	 */
	fVATSStealthMult,
	/**
	 *
	 */
	fVATSStrangerDistance,
	/**
	 *
	 */
	fVATSStrangerOdds,
	/**
	 *
	 */
	fVATSTargetActorHeightPanMult,
	/**
	 *
	 */
	fVATSTargetActorZMultFar,
	/**
	 *
	 */
	fVATSTargetActorZMultFarDist,
	/**
	 *
	 */
	fVATSTargetActorZMultNear,
	/**
	 *
	 */
	fVATSTargetFOVMinDist,
	/**
	 *
	 */
	fVATSTargetFOVMinFOV,
	/**
	 *
	 */
	fVATSTargetFOVMultFar,
	/**
	 *
	 */
	fVATSTargetFOVMultFarDist,
	/**
	 *
	 */
	fVATSTargetFOVMultNear,
	/**
	 *
	 */
	fVATSTargetRotateMult,
	/**
	 *
	 */
	fVATSTargetScanRotateMult,
	/**
	 *
	 */
	fVATSTargetSelectCamPanTime,
	/**
	 *
	 */
	fVATSTargetTimeUpdateMult,
	/**
	 *
	 */
	fVATSThrownWeaponRangeMult,
	/**
	 *
	 */
	fValueofItemForNoOwnership,
	/**
	 *
	 */
	fVatsShotgunSpreadRatio,
	/**
	 *
	 */
	fVoiceRateBase,
	/**
	 *
	 */
	fWardAngleForExplosions,
	/**
	 *
	 */
	fWarningTimer,
	/**
	 *
	 */
	fWaterKnockdownSizeLarge,
	/**
	 *
	 */
	fWaterKnockdownSizeNormal,
	/**
	 *
	 */
	fWaterKnockdownSizeSmall,
	/**
	 *
	 */
	fWaterKnockdownSizeVeryLarge,
	/**
	 *
	 */
	fWaterKnockdownVelocity,
	/**
	 *
	 */
	fWeaponBashMax,
	/**
	 *
	 */
	fWeaponBashMin,
	/**
	 *
	 */
	fWeaponBashPCMax,
	/**
	 *
	 */
	fWeaponBashPCMin,
	/**
	 *
	 */
	fWeaponBashSkillUseBase,
	/**
	 *
	 */
	fWeaponBashSkillUseMult,
	/**
	 *
	 */
	fWeaponBlockSkillUseBase,
	/**
	 *
	 */
	fWeaponBlockSkillUseMult,
	/**
	 *
	 */
	fWeaponClutterKnockBipedScale,
	/**
	 *
	 */
	fWeaponClutterKnockMaxWeaponMass,
	/**
	 *
	 */
	fWeaponClutterKnockMinClutterMass,
	/**
	 *
	 */
	fWeaponClutterKnockMult,
	/**
	 *
	 */
	fWeaponConditionCriticalChanceMult,
	/**
	 *
	 */
	fWeaponConditionJam,
	/**
	 *
	 */
	fWeaponConditionRateOfFire,
	/**
	 *
	 */
	fWeaponConditionReloadJam,
	/**
	 *
	 */
	fWeaponConditionSpread,
	/**
	 *
	 */
	fWeaponTwoHandedAnimationSpeedMult,
	/**
	 *
	 */
	fWeatherFlashAmbient,
	/**
	 *
	 */
	fWeatherFlashDirectional,
	/**
	 *
	 */
	fWeatherFlashDuration,
	/**
	 *
	 */
	fWeatherTransAccel,
	/**
	 *
	 */
	fWeatherTransMax,
	/**
	 *
	 */
	fWeatherTransMin,
	/**
	 *
	 */
	fWortFailSkillUseMagnitude,
	/**
	 *
	 */
	fWortStrMult,
	/**
	 *
	 */
	fWortalchmult,
	/**
	 *
	 */
	fWortcraftChanceIntDenom,
	/**
	 *
	 */
	fWortcraftChanceLuckDenom,
	/**
	 *
	 */
	fWortcraftStrChanceDenom,
	/**
	 *
	 */
	fWortcraftStrCostDenom,
	/**
	 *
	 */
	fXPLevelUpBase,
	/**
	 *
	 */
	fXPLevelUpMult,
	/**
	 *
	 */
	fXPPerSkillRank,
	/**
	 *
	 */
	fZKeyComplexHelperMinDistance,
	/**
	 *
	 */
	fZKeyComplexHelperScale,
	/**
	 *
	 */
	fZKeyComplexHelperWeightMax,
	/**
	 *
	 */
	fZKeyComplexHelperWeightMin,
	/**
	 *
	 */
	fZKeyHeavyWeight,
	/**
	 *
	 */
	fZKeyMaxContactDistance,
	/**
	 *
	 */
	fZKeyMaxContactMassRatio,
	/**
	 *
	 */
	fZKeyMaxForce,
	/**
	 *
	 */
	fZKeyMaxForceScaleHigh,
	/**
	 *
	 */
	fZKeyMaxForceScaleLow,
	/**
	 *
	 */
	fZKeyMaxForceWeightHigh,
	/**
	 *
	 */
	fZKeyMaxForceWeightLow,
	/**
	 *
	 */
	fZKeyObjectDamping,
	/**
	 *
	 */
	fZKeySpringDamping,
	/**
	 *
	 */
	fZKeySpringElasticity,
	/**
	 *
	 */
	fmodifiedTargetAttackRange;
    }

    /**
     *
     */
    public enum IntSetting {

	/**
	 *
	 */
	iAICombatMaxAllySummonCount,
	/**
	 *
	 */
	iAICombatMinDetection,
	/**
	 *
	 */
	iAICombatRestoreHealthPercentage,
	/**
	 *
	 */
	iAICombatRestoreMagickaPercentage,
	/**
	 *
	 */
	iAIFleeMaxHitCount,
	/**
	 *
	 */
	iAIMaxSocialDistanceToTriggerEvent,
	/**
	 *
	 */
	iAINPCRacePowerChance,
	/**
	 *
	 */
	iAINumberActorsComplexScene,
	/**
	 *
	 */
	iAINumberDaysToStayBribed,
	/**
	 *
	 */
	iAINumberDaysToStayIntimidated,
	/**
	 *
	 */
	iAISocialDistanceToTriggerEvent,
	/**
	 *
	 */
	iActivatePickLength,
	/**
	 *
	 */
	iActorKeepTurnDegree,
	/**
	 *
	 */
	iActorLuckSkillBase,
	/**
	 *
	 */
	iActorTorsoMaxRotation,
	/**
	 *
	 */
	iAimingNumIterations,
	/**
	 *
	 */
	iAlertAgressionMin,
	/**
	 *
	 */
	iAllowAlchemyDuringCombat,
	/**
	 *
	 */
	iAllowRechargeDuringCombat,
	/**
	 *
	 */
	iAllowRepairDuringCombat,
	/**
	 *
	 */
	iAllyHitCombatAllowed,
	/**
	 *
	 */
	iAllyHitNonCombatAllowed,
	/**
	 *
	 */
	iArmorBaseSkill,
	/**
	 *
	 */
	iArmorDamageBootsChance,
	/**
	 *
	 */
	iArmorDamageCuirassChance,
	/**
	 *
	 */
	iArmorDamageGauntletsChance,
	/**
	 *
	 */
	iArmorDamageGreavesChance,
	/**
	 *
	 */
	iArmorDamageHelmChance,
	/**
	 *
	 */
	iArmorDamageShieldChance,
	/**
	 *
	 */
	iArrestOnSightNonViolent,
	/**
	 *
	 */
	iArrestOnSightViolent,
	/**
	 *
	 */
	iArrowInventoryChance,
	/**
	 *
	 */
	iArrowMaxCount,
	/**
	 *
	 */
	iAttackOnSightNonViolent,
	/**
	 *
	 */
	iAttackOnSightViolent,
	/**
	 *
	 */
	iAttractModeIdleTime,
	/**
	 *
	 */
	iAvoidHurtingNonTargetsResponsibility,
	/**
	 *
	 */
	iBallisticProjectilePathPickSegments,
	/**
	 *
	 */
	iBloodSplatterMaxCount,
	/**
	 *
	 */
	iBoneLODDistMult,
	/**
	 *
	 */
	iClassAcrobat,
	/**
	 *
	 */
	iClassAgent,
	/**
	 *
	 */
	iClassArcher,
	/**
	 *
	 */
	iClassAssassin,
	/**
	 *
	 */
	iClassBarbarian,
	/**
	 *
	 */
	iClassBard,
	/**
	 *
	 */
	iClassBattlemage,
	/**
	 *
	 */
	iClassCharactergenClass,
	/**
	 *
	 */
	iClassCrusader,
	/**
	 *
	 */
	iClassHealer,
	/**
	 *
	 */
	iClassKnight,
	/**
	 *
	 */
	iClassMage,
	/**
	 *
	 */
	iClassMonk,
	/**
	 *
	 */
	iClassNightblade,
	/**
	 *
	 */
	iClassPilgrim,
	/**
	 *
	 */
	iClassPriest,
	/**
	 *
	 */
	iClassRogue,
	/**
	 *
	 */
	iClassScout,
	/**
	 *
	 */
	iClassSorcerer,
	/**
	 *
	 */
	iClassSpellsword,
	/**
	 *
	 */
	iClassThief,
	/**
	 *
	 */
	iClassWarrior,
	/**
	 *
	 */
	iClassWitchhunter,
	/**
	 *
	 */
	iCombatAimMaxIterations,
	/**
	 *
	 */
	iCombatCastDrainMinimumValue,
	/**
	 *
	 */
	iCombatCrippledTorsoHitStaggerChance,
	/**
	 *
	 */
	iCombatDismemberPartChance,
	/**
	 *
	 */
	iCombatExplodePartChance,
	/**
	 *
	 */
	iCombatFlankingAngleOffsetCount,
	/**
	 *
	 */
	iCombatFlankingAngleOffsetGoalCount,
	/**
	 *
	 */
	iCombatFlankingDirectionOffsetCount,
	/**
	 *
	 */
	iCombatHighPriorityModifier,
	/**
	 *
	 */
	iCombatHoverLocationCount,
	/**
	 *
	 */
	iCombatSearchDoorFailureMax,
	/**
	 *
	 */
	iCombatStealthPointDetectionThreshold,
	/**
	 *
	 */
	iCombatStealthPointSneakDetectionThreshold,
	/**
	 *
	 */
	iCombatTargetLocationCount,
	/**
	 *
	 */
	iCombatTargetPlayerSoftCap,
	/**
	 *
	 */
	iCombatUnloadedActorLastSeenTimeLimit,
	/**
	 *
	 */
	iCommonSoulActorLevel,
	/**
	 *
	 */
	iCrimeAlarmLowRecDistance,
	/**
	 *
	 */
	iCrimeAlarmRecDistance,
	/**
	 *
	 */
	iCrimeCommentNumber,
	/**
	 *
	 */
	iCrimeDaysInPrisonMod,
	/**
	 *
	 */
	iCrimeEnemyCoolDownTimer,
	/**
	 *
	 */
	iCrimeFavorBaseValue,
	/**
	 *
	 */
	iCrimeGoldAttack,
	/**
	 *
	 */
	iCrimeGoldEscape,
	/**
	 *
	 */
	iCrimeGoldMinValue,
	/**
	 *
	 */
	iCrimeGoldMurder,
	/**
	 *
	 */
	iCrimeGoldPickpocket,
	/**
	 *
	 */
	iCrimeGoldStealHorse,
	/**
	 *
	 */
	iCrimeGoldTrespass,
	/**
	 *
	 */
	iCrimeGoldWerewolf,
	/**
	 *
	 */
	iCrimeMaxNumberofDaysinJail,
	/**
	 *
	 */
	iCrimeRegardBaseValue,
	/**
	 *
	 */
	iCrimeValueAttackValue,
	/**
	 *
	 */
	iCurrentTargetBonus,
	/**
	 *
	 */
	iDeathDropWeaponChance,
	/**
	 *
	 */
	iDebrisMaxCount,
	/**
	 *
	 */
	iDetectEventLightLevelExterior,
	/**
	 *
	 */
	iDetectEventLightLevelInterior,
	/**
	 *
	 */
	iDetectionHighNumPicks,
	/**
	 *
	 */
	iDialogueDispositionFriendValue,
	/**
	 *
	 */
	iDismemberBloodDecalCount,
	/**
	 *
	 */
	iDispKaramMax,
	/**
	 *
	 */
	iDistancetoAttackedTarget,
	/**
	 *
	 */
	iFallLegDamageChance,
	/**
	 *
	 */
	iFavorAllyValue,
	/**
	 *
	 */
	iFavorConfidantValue,
	/**
	 *
	 */
	iFavorFriendValue,
	/**
	 *
	 */
	iFavorLoverValue,
	/**
	 *
	 */
	iFavorPointsRestore,
	/**
	 *
	 */
	iFriendHitCombatAllowed,
	/**
	 *
	 */
	iFriendHitNonCombatAllowed,
	/**
	 *
	 */
	iGameplayiSpeakingEmotionDeltaChange,
	/**
	 *
	 */
	iGameplayiSpeakingEmotionListenValue,
	/**
	 *
	 */
	iGrandSoulActorLevel,
	/**
	 *
	 */
	iGreaterSoulActorLevel,
	/**
	 *
	 */
	iGuardWarnings,
	/**
	 *
	 */
	iHairColor,
	/**
	 *
	 */
	iHorseTurnDegreesPerSecond,
	/**
	 *
	 */
	iHorseTurnDegreesRampUpPerSecond,
	/**
	 *
	 */
	iInventoryAskQuantityAt,
	/**
	 *
	 */
	iIsInSneak,
	/**
	 *
	 */
	iKarmaMax,
	/**
	 *
	 */
	iKarmaMin,
	/**
	 *
	 */
	iKillCamLevelOffset,
	/**
	 *
	 */
	iLargeProjectilePickCount,
	/**
	 *
	 */
	iLastHDRSetting,
	/**
	 *
	 */
	iLesserSoulActorLevel,
	/**
	 *
	 */
	iLevelUpReminder,
	/**
	 *
	 */
	iLightLevelExteriorMod,
	/**
	 *
	 */
	iLightLevelInteriorMod,
	/**
	 *
	 */
	iLightLevelMax,
	/**
	 *
	 */
	iLocation,
	/**
	 *
	 */
	iLowLevelNPCMaxLevel,
	/**
	 *
	 */
	iMagicGuideWaypoints,
	/**
	 *
	 */
	iMagicLightMaxCount,
	/**
	 *
	 */
	iMapMarkerFadeStartDistance,
	/**
	 *
	 */
	iMapMarkerRevealDistance,
	/**
	 *
	 */
	iMapMarkerVisibleDistance,
	/**
	 *
	 */
	iMasserSize,
	/**
	 *
	 */
	iMaxCharacterLevel,
	/**
	 *
	 */
	iMaxPlayerRunes,
	/**
	 *
	 */
	iMaxQuestObjectives,
	/**
	 *
	 */
	iMaxSummonedCreatures,
	/**
	 *
	 */
	iMessCrippledLimbExplodeBonus,
	/**
	 *
	 */
	iMessIntactLimbDismemberChance,
	/**
	 *
	 */
	iMessIntactLimbExplodeBonus,
	/**
	 *
	 */
	iMessTargetedLimbExplodeBonus,
	/**
	 *
	 */
	iMessTorsoExplodeChance,
	/**
	 *
	 */
	iMinClipSizeToAddReloadDelay,
	/**
	 *
	 */
	iMineDisarmExperience,
	/**
	 *
	 */
	iMoodFaceValue,
	/**
	 *
	 */
	iNPCBasePerLevelHealthMult,
	/**
	 *
	 */
	iNumExplosionDecalCDPoint,
	/**
	 *
	 */
	iNumberActorsAllowedToFollowPlayer,
	/**
	 *
	 */
	iNumberActorsGoThroughLoadDoorInCombat,
	/**
	 *
	 */
	iNumberActorsInCombatPlayer,
	/**
	 *
	 */
	iNumberGuardsCrimeResponse,
	/**
	 *
	 */
	iPCStartSpellSkillLevel,
	/**
	 *
	 */
	iPerkAttackDisarmChance,
	/**
	 *
	 */
	iPerkBlockDisarmChance,
	/**
	 *
	 */
	iPerkBlockStaggerChance,
	/**
	 *
	 */
	iPerkHandToHandBlockRecoilChance,
	/**
	 *
	 */
	iPerkHeavyArmorJumpSum,
	/**
	 *
	 */
	iPerkHeavyArmorSinkSum,
	/**
	 *
	 */
	iPerkLightArmorMasterMinSum,
	/**
	 *
	 */
	iPerkMarksmanKnockdownChance,
	/**
	 *
	 */
	iPerkMarksmanParalyzeChance,
	/**
	 *
	 */
	iPersuasionAngleMax,
	/**
	 *
	 */
	iPersuasionAngleMin,
	/**
	 *
	 */
	iPersuasionBribeCrime,
	/**
	 *
	 */
	iPersuasionBribeGold,
	/**
	 *
	 */
	iPersuasionBribeRefuse,
	/**
	 *
	 */
	iPersuasionBribeScale,
	/**
	 *
	 */
	iPersuasionDemandDisposition,
	/**
	 *
	 */
	iPersuasionDemandGold,
	/**
	 *
	 */
	iPersuasionDemandRefuse,
	/**
	 *
	 */
	iPersuasionDemandScale,
	/**
	 *
	 */
	iPersuasionInner,
	/**
	 *
	 */
	iPersuasionMiddle,
	/**
	 *
	 */
	iPersuasionOuter,
	/**
	 *
	 */
	iPersuasionPower,
	/**
	 *
	 */
	iPickPocketWarnings,
	/**
	 *
	 */
	iPlayerCustomClass,
	/**
	 *
	 */
	iPlayerHealthHeartbeatFadeMS,
	/**
	 *
	 */
	iProjectileMaxRefCount,
	/**
	 *
	 */
	iProjectileMineShooterCanTrigger,
	/**
	 *
	 */
	iQuestReminderPipboyDisabledTime,
	/**
	 *
	 */
	iRelationshipAcquaintanceValue,
	/**
	 *
	 */
	iRelationshipAllyValue,
	/**
	 *
	 */
	iRelationshipArchnemesisValue,
	/**
	 *
	 */
	iRelationshipConfidantValue,
	/**
	 *
	 */
	iRelationshipEnemyValue,
	/**
	 *
	 */
	iRelationshipFoeValue,
	/**
	 *
	 */
	iRelationshipFriendValue,
	/**
	 *
	 */
	iRelationshipLoverValue,
	/**
	 *
	 */
	iRelationshipRivalValue,
	/**
	 *
	 */
	iRemoveExcessDeadComplexCount,
	/**
	 *
	 */
	iRemoveExcessDeadComplexTotalActorCount,
	/**
	 *
	 */
	iRemoveExcessDeadCount,
	/**
	 *
	 */
	iRemoveExcessDeadTotalActorCount,
	/**
	 *
	 */
	iSecondsToSleepPerUpdate,
	/**
	 *
	 */
	iSecundaSize,
	/**
	 *
	 */
	iShockBranchNumBolts,
	/**
	 *
	 */
	iShockBranchSegmentsPerBolt,
	/**
	 *
	 */
	iShockDebug,
	/**
	 *
	 */
	iShockNumBolts,
	/**
	 *
	 */
	iShockSegmentsPerBolt,
	/**
	 *
	 */
	iShockSubSegments,
	/**
	 *
	 */
	iSize,
	/**
	 *
	 */
	iSkillPointsTagSkillMult,
	/**
	 *
	 */
	iSkillUsageSneakFullDetection,
	/**
	 *
	 */
	iSkillUsageSneakMinDetection,
	/**
	 *
	 */
	iSneakSkillUseDistance,
	/**
	 *
	 */
	iSoundLevelLoud,
	/**
	 *
	 */
	iSoundLevelNormal,
	/**
	 *
	 */
	iSoundLevelSilent,
	/**
	 *
	 */
	iSoundLevelVeryLoud,
	/**
	 *
	 */
	iStaggerAttackChance,
	/**
	 *
	 */
	iStealWarnings,
	/**
	 *
	 */
	iTrainingExpertCost,
	/**
	 *
	 */
	iTrainingExpertSkill,
	/**
	 *
	 */
	iTrainingJourneymanCost,
	/**
	 *
	 */
	iTrainingJourneymanSkill,
	/**
	 *
	 */
	iTrainingMasterCost,
	/**
	 *
	 */
	iTrainingMasterSkill,
	/**
	 *
	 */
	iTrainingNumAllowedPerLevel,
	/**
	 *
	 */
	iTrespassWarnings,
	/**
	 *
	 */
	iVATSCameraHitDist,
	/**
	 *
	 */
	iVATSConcentratedFireBonus,
	/**
	 *
	 */
	iVATSStrangerMaxHP,
	/**
	 *
	 */
	iVoicePointsDefault,
	/**
	 *
	 */
	iWeaponCriticalHitDropChance,
	/**
	 *
	 */
	iXPBase,
	/**
	 *
	 */
	iXPBumpBase,
	/**
	 *
	 */
	iXPDeathRewardHealthThreshold,
	/**
	 *
	 */
	iXPLevelHackComputerAverage,
	/**
	 *
	 */
	iXPLevelHackComputerEasy,
	/**
	 *
	 */
	iXPLevelHackComputerHard,
	/**
	 *
	 */
	iXPLevelHackComputerVeryEasy,
	/**
	 *
	 */
	iXPLevelHackComputerVeryHard,
	/**
	 *
	 */
	iXPLevelKillCreatureAverage,
	/**
	 *
	 */
	iXPLevelKillCreatureEasy,
	/**
	 *
	 */
	iXPLevelKillCreatureHard,
	/**
	 *
	 */
	iXPLevelKillCreatureVeryEasy,
	/**
	 *
	 */
	iXPLevelKillCreatureVeryHard,
	/**
	 *
	 */
	iXPLevelKillNPCAverage,
	/**
	 *
	 */
	iXPLevelKillNPCEasy,
	/**
	 *
	 */
	iXPLevelKillNPCHard,
	/**
	 *
	 */
	iXPLevelKillNPCVeryEasy,
	/**
	 *
	 */
	iXPLevelKillNPCVeryHard,
	/**
	 *
	 */
	iXPLevelPickLockAverage,
	/**
	 *
	 */
	iXPLevelPickLockEasy,
	/**
	 *
	 */
	iXPLevelPickLockHard,
	/**
	 *
	 */
	iXPLevelPickLockVeryEasy,
	/**
	 *
	 */
	iXPLevelPickLockVeryHard,
	/**
	 *
	 */
	iXPLevelSpeechChallengeAverage,
	/**
	 *
	 */
	iXPLevelSpeechChallengeEasy,
	/**
	 *
	 */
	iXPLevelSpeechChallengeHard,
	/**
	 *
	 */
	iXPLevelSpeechChallengeVeryEasy,
	/**
	 *
	 */
	iXPLevelSpeechChallengeVeryHard,
	/**
	 *
	 */
	iXPRewardDiscoverMapMarker,
	/**
	 *
	 */
	iXPRewardDiscoverSecretArea,
	/**
	 *
	 */
	iXPRewardHackComputer,
	/**
	 *
	 */
	iXPRewardHackComputerAverage,
	/**
	 *
	 */
	iXPRewardHackComputerEasy,
	/**
	 *
	 */
	iXPRewardHackComputerHard,
	/**
	 *
	 */
	iXPRewardHackComputerVeryEasy,
	/**
	 *
	 */
	iXPRewardHackComputerVeryHard,
	/**
	 *
	 */
	iXPRewardKillNPCAverage,
	/**
	 *
	 */
	iXPRewardKillNPCEasy,
	/**
	 *
	 */
	iXPRewardKillNPCHard,
	/**
	 *
	 */
	iXPRewardKillNPCVeryEasy,
	/**
	 *
	 */
	iXPRewardKillNPCVeryHard,
	/**
	 *
	 */
	iXPRewardKillOpponent,
	/**
	 *
	 */
	iXPRewardKillOpponentAverage,
	/**
	 *
	 */
	iXPRewardKillOpponentEasy,
	/**
	 *
	 */
	iXPRewardKillOpponentHard,
	/**
	 *
	 */
	iXPRewardKillOpponentVeryEasy,
	/**
	 *
	 */
	iXPRewardKillOpponentVeryHard,
	/**
	 *
	 */
	iXPRewardPickLock,
	/**
	 *
	 */
	iXPRewardPickLockAverage,
	/**
	 *
	 */
	iXPRewardPickLockEasy,
	/**
	 *
	 */
	iXPRewardPickLockHard,
	/**
	 *
	 */
	iXPRewardPickLockVeryEasy,
	/**
	 *
	 */
	iXPRewardPickLockVeryHard,
	/**
	 *
	 */
	iXPRewardSpeechChallengeAverage,
	/**
	 *
	 */
	iXPRewardSpeechChallengeEasy,
	/**
	 *
	 */
	iXPRewardSpeechChallengeHard,
	/**
	 *
	 */
	iXPRewardSpeechChallengeVeryEasy,
	/**
	 *
	 */
	iXPRewardSpeechChallengeVeryHard,
	/**
	 *
	 */
	iHoursToRespawnCell,
	/**
	 *
	 */
	iHoursToRespawnCellCleared,
	/**
	 *
	 */
	iDaysToRespawnVendor,
	/**
	 *
	 */
	iHoursToClearCorpses,
	/**
	 *
	 */
	iMaxAttachedArrows;
    }

    /**
     *
     */
    public enum StringSetting {

	/**
	 *
	 */
	sAbortText,
	/**
	 *
	 */
	sAccept,
	/**
	 *
	 */
	sActionMapping,
	/**
	 *
	 */
	sActionPointsAttack,
	/**
	 *
	 */
	sActionPointsCrouch,
	/**
	 *
	 */
	sActionPointsHeal,
	/**
	 *
	 */
	sActionPointsPunch,
	/**
	 *
	 */
	sActionPointsReload,
	/**
	 *
	 */
	sActionPointsStand,
	/**
	 *
	 */
	sActionPointsSwitchWeapon,
	/**
	 *
	 */
	sActionPointsToggleWeaponDrawn,
	/**
	 *
	 */
	sActivate,
	/**
	 *
	 */
	sActivateCreatureCalmed,
	/**
	 *
	 */
	sActivateNPCCalmed,
	/**
	 *
	 */
	sActivationChoiceMessage,
	/**
	 *
	 */
	sActiveEffects,
	/**
	 *
	 */
	sActiveMineDescription,
	/**
	 *
	 */
	sActorFade,
	/**
	 *
	 */
	sAdd,
	/**
	 *
	 */
	sAddCrimeGold,
	/**
	 *
	 */
	sAddItemtoInventory,
	/**
	 *
	 */
	sAddItemtoSpellList,
	/**
	 *
	 */
	sAddedEffects,
	/**
	 *
	 */
	sAddedNote,
	/**
	 *
	 */
	sAlchemy,
	/**
	 *
	 */
	sAlchemyMenuDescription,
	/**
	 *
	 */
	sAllItems,
	/**
	 *
	 */
	sAllegiance,
	/**
	 *
	 */
	sAlreadyKnown,
	/**
	 *
	 */
	sAlreadyPlacedMine,
	/**
	 *
	 */
	sAlteration,
	/**
	 *
	 */
	sAmber,
	/**
	 *
	 */
	sAnimationCanNotEquipArmor,
	/**
	 *
	 */
	sAnimationCanNotEquipWeapon,
	/**
	 *
	 */
	sAnimationCanNotUnequip,
	/**
	 *
	 */
	sApparel,
	/**
	 *
	 */
	sAreaText,
	/**
	 *
	 */
	sArmor,
	/**
	 *
	 */
	sArmorEnchantments,
	/**
	 *
	 */
	sArmorRating,
	/**
	 *
	 */
	sArmorSmithing,
	/**
	 *
	 */
	sAttack,
	/**
	 *
	 */
	sAttributeDamaged,
	/**
	 *
	 */
	sAttributeDrained,
	/**
	 *
	 */
	sAttributesCount,
	/**
	 *
	 */
	sAttributesTitle,
	/**
	 *
	 */
	sAutoLoading,
	/**
	 *
	 */
	sAutoSaveDisabledDueToLackOfSpace,
	/**
	 *
	 */
	sAutoSaving,
	/**
	 *
	 */
	sAutoSavingLong,
	/**
	 *
	 */
	sAutosaveAbbrev,
	/**
	 *
	 */
	sBack,
	/**
	 *
	 */
	sBasePath,
	/**
	 *
	 */
	sBleedingOutMessage,
	/**
	 *
	 */
	sBloodParticleDefault,
	/**
	 *
	 */
	sBloodParticleMeleeDefault,
	/**
	 *
	 */
	sBloodSplatterAlpha,
	/**
	 *
	 */
	sBloodSplatterColor,
	/**
	 *
	 */
	sBloodSplatterFlare,
	/**
	 *
	 */
	sBloodTextureDefault,
	/**
	 *
	 */
	sBooks,
	/**
	 *
	 */
	sBounty,
	/**
	 *
	 */
	sBountyStatString,
	/**
	 *
	 */
	sBrightness,
	/**
	 *
	 */
	sBroken,
	/**
	 *
	 */
	sButton,
	/**
	 *
	 */
	sButtonLocked,
	/**
	 *
	 */
	sCameraPitch,
	/**
	 *
	 */
	sCanNotEquipWornEnchantment,
	/**
	 *
	 */
	sCanNotReadBook,
	/**
	 *
	 */
	sCanNotTrainAnymore,
	/**
	 *
	 */
	sCanNotTrainHigher,
	/**
	 *
	 */
	sCancel,
	/**
	 *
	 */
	sCannotCastShout,
	/**
	 *
	 */
	sCantChangeResolution,
	/**
	 *
	 */
	sCantEquipBrokenItem,
	/**
	 *
	 */
	sCantEquipGeneric,
	/**
	 *
	 */
	sCantEquipPowerArmor,
	/**
	 *
	 */
	sCantHotkeyItem,
	/**
	 *
	 */
	sCantQuickLoad,
	/**
	 *
	 */
	sCantQuickSave,
	/**
	 *
	 */
	sCantRemoveWornItem,
	/**
	 *
	 */
	sCantRepairPastMax,
	/**
	 *
	 */
	sCantSaveNow,
	/**
	 *
	 */
	sCantUnequipGeneric,
	/**
	 *
	 */
	sChangeItemSelection,
	/**
	 *
	 */
	sCharGenControlsDisabled,
	/**
	 *
	 */
	sChemsAddicted,
	/**
	 *
	 */
	sChemsWithdrawal,
	/**
	 *
	 */
	sChemsWornOff,
	/**
	 *
	 */
	sChoose,
	/**
	 *
	 */
	sChooseSoulGem,
	/**
	 *
	 */
	sClearSelections,
	/**
	 *
	 */
	sCleared,
	/**
	 *
	 */
	sClose,
	/**
	 *
	 */
	sCombatCannotActivate,
	/**
	 *
	 */
	sConfirmAttribute,
	/**
	 *
	 */
	sConfirmContinue,
	/**
	 *
	 */
	sConfirmDelete,
	/**
	 *
	 */
	sConfirmDisenchant,
	/**
	 *
	 */
	sConfirmLoad,
	/**
	 *
	 */
	sConfirmNew,
	/**
	 *
	 */
	sConfirmSave,
	/**
	 *
	 */
	sConfirmSpendSoul,
	/**
	 *
	 */
	sConfirmWarning,
	/**
	 *
	 */
	sConjuration,
	/**
	 *
	 */
	sConstructibleMenuConfirm,
	/**
	 *
	 */
	sConstructibleMenuDescription,
	/**
	 *
	 */
	sContainerItemsTitle,
	/**
	 *
	 */
	sContainerPlaceChance,
	/**
	 *
	 */
	sContainerStealChance,
	/**
	 *
	 */
	sContinue,
	/**
	 *
	 */
	sContinueText,
	/**
	 *
	 */
	sContractedDisease,
	/**
	 *
	 */
	sControllerOption,
	/**
	 *
	 */
	sCopyProtectionMessage,
	/**
	 *
	 */
	sCopyProtectionTitle,
	/**
	 *
	 */
	sCorruptContentMessage,
	/**
	 *
	 */
	sCraft,
	/**
	 *
	 */
	sCreate,
	/**
	 *
	 */
	sCreated,
	/**
	 *
	 */
	sCreatedPoisonNamePrefix,
	/**
	 *
	 */
	sCreatedPotionNamePrefix,
	/**
	 *
	 */
	sCriticalStrike,
	/**
	 *
	 */
	sCrosshair,
	/**
	 *
	 */
	sCurrentLocation,
	/**
	 *
	 */
	sCurrentObjective,
	/**
	 *
	 */
	sCursorFilename,
	/**
	 *
	 */
	sDaedric,
	/**
	 *
	 */
	sDamage,
	/**
	 *
	 */
	sDefaultMessage,
	/**
	 *
	 */
	sDefaultPlayerName,
	/**
	 *
	 */
	sDeleteSaveGame,
	/**
	 *
	 */
	sDeleteSuccessful,
	/**
	 *
	 */
	sDestruction,
	/**
	 *
	 */
	sDevice,
	/**
	 *
	 */
	sDeviceRemoved,
	/**
	 *
	 */
	sDialogSubtitles,
	/**
	 *
	 */
	sDifficulty,
	/**
	 *
	 */
	sDisableHelp,
	/**
	 *
	 */
	sDisableXBoxController,
	/**
	 *
	 */
	sDiscoveredEffects,
	/**
	 *
	 */
	sDiscoveredIngredientEffectEating,
	/**
	 *
	 */
	sDiscoveredText,
	/**
	 *
	 */
	sDisenchant,
	/**
	 *
	 */
	sDismemberParticleDefault,
	/**
	 *
	 */
	sDismemberRobotParticleDefault,
	/**
	 *
	 */
	sDone,
	/**
	 *
	 */
	sDownloadsAvailable,
	/**
	 *
	 */
	sDownloadsNotAvail,
	/**
	 *
	 */
	sDragon,
	/**
	 *
	 */
	sDragonSoulAcquired,
	/**
	 *
	 */
	sDraugr,
	/**
	 *
	 */
	sDropEquippedItemWarning,
	/**
	 *
	 */
	sDropQuestItemWarning,
	/**
	 *
	 */
	sDungeonCleared,
	/**
	 *
	 */
	sDurationText,
	/**
	 *
	 */
	sDwarven,
	/**
	 *
	 */
	sEbony,
	/**
	 *
	 */
	sEffectAlreadyAdded,
	/**
	 *
	 */
	sEffectsListDisplayHour,
	/**
	 *
	 */
	sEffectsListDisplayHours,
	/**
	 *
	 */
	sEffectsListDisplayMin,
	/**
	 *
	 */
	sEffectsListDisplayMins,
	/**
	 *
	 */
	sEffectsListDisplaySec,
	/**
	 *
	 */
	sEffectsListDisplaySecs,
	/**
	 *
	 */
	sEffectsVolume,
	/**
	 *
	 */
	sElven,
	/**
	 *
	 */
	sEmpty,
	/**
	 *
	 */
	sEnableHelp,
	/**
	 *
	 */
	sEnchantArmorIncompatible,
	/**
	 *
	 */
	sEnchantDeconstructMenuDescription,
	/**
	 *
	 */
	sEnchantInsufficientCharge,
	/**
	 *
	 */
	sEnchantItem,
	/**
	 *
	 */
	sEnchantMenuDescription,
	/**
	 *
	 */
	sEnchantMustChooseItems,
	/**
	 *
	 */
	sEnchanting,
	/**
	 *
	 */
	sEnchantment,
	/**
	 *
	 */
	sEnchantmentKnown,
	/**
	 *
	 */
	sEnchantmentsLearned,
	/**
	 *
	 */
	sEnterItemName,
	/**
	 *
	 */
	sEnterName,
	/**
	 *
	 */
	sEquipItemOnPlayer,
	/**
	 *
	 */
	sEssentialCharacterDown,
	/**
	 *
	 */
	sExit,
	/**
	 *
	 */
	sExitGameAffirm,
	/**
	 *
	 */
	sExplosionSplashParticles,
	/**
	 *
	 */
	sFailShouting,
	/**
	 *
	 */
	sFailSpendSoul,
	/**
	 *
	 */
	sFailedActivation,
	/**
	 *
	 */
	sFalmer,
	/**
	 *
	 */
	sFastTravelConfirm,
	/**
	 *
	 */
	sFastTravelNoTravelHealthDamage,
	/**
	 *
	 */
	sFavorites,
	/**
	 *
	 */
	sFileNotFound,
	/**
	 *
	 */
	sFindingContentMessage,
	/**
	 *
	 */
	sFirstPersonSkeleton,
	/**
	 *
	 */
	sFood,
	/**
	 *
	 */
	sFootstepsVolume,
	/**
	 *
	 */
	sFor,
	/**
	 *
	 */
	sFullHealth,
	/**
	 *
	 */
	sFurnitureSleep,
	/**
	 *
	 */
	sGFWLive,
	/**
	 *
	 */
	sGeneralSubtitles,
	/**
	 *
	 */
	sGlass,
	/**
	 *
	 */
	sGold,
	/**
	 *
	 */
	sGotAwayWithStealing,
	/**
	 *
	 */
	sGrassFade,
	/**
	 *
	 */
	sHUDArmorRating,
	/**
	 *
	 */
	sHUDColor,
	/**
	 *
	 */
	sHUDCompleted,
	/**
	 *
	 */
	sHUDDamage,
	/**
	 *
	 */
	sHUDFailed,
	/**
	 *
	 */
	sHUDOpacity,
	/**
	 *
	 */
	sHUDStarted,
	/**
	 *
	 */
	sHairColor,
	/**
	 *
	 */
	sHarvest,
	/**
	 *
	 */
	sHealth,
	/**
	 *
	 */
	sHeavyArmorNoJump,
	/**
	 *
	 */
	sHeavyArmorSink,
	/**
	 *
	 */
	sHelp,
	/**
	 *
	 */
	sHide,
	/**
	 *
	 */
	sHigh,
	/**
	 *
	 */
	sHold,
	/**
	 *
	 */
	sIgnoreText,
	/**
	 *
	 */
	sIllusion,
	/**
	 *
	 */
	sImpactParticleConcreteDefault,
	/**
	 *
	 */
	sImpactParticleMetalDefault,
	/**
	 *
	 */
	sImpactParticleWoodDefault,
	/**
	 *
	 */
	sImperial,
	/**
	 *
	 */
	sImpossibleLock,
	/**
	 *
	 */
	sImprovement,
	/**
	 *
	 */
	sInaccessible,
	/**
	 *
	 */
	sIngredient,
	/**
	 *
	 */
	sIngredientFail,
	/**
	 *
	 */
	sIngredients,
	/**
	 *
	 */
	sInsufficientGoldToTrain,
	/**
	 *
	 */
	sInvalidPickpocket,
	/**
	 *
	 */
	sIron,
	/**
	 *
	 */
	sItem,
	/**
	 *
	 */
	sItemFade,
	/**
	 *
	 */
	sItemTooExpensive,
	/**
	 *
	 */
	sItemTooHeavy,
	/**
	 *
	 */
	sJewelry,
	/**
	 *
	 */
	sJunk,
	/**
	 *
	 */
	sKeyLocked,
	/**
	 *
	 */
	sKeys,
	/**
	 *
	 */
	sKnownEffects,
	/**
	 *
	 */
	sLackRequiredPerkToImproveMagical,
	/**
	 *
	 */
	sLackRequiredPerksToImprove,
	/**
	 *
	 */
	sLackRequiredSkillToImprove,
	/**
	 *
	 */
	sLackRequiredToCreate,
	/**
	 *
	 */
	sLackRequiredToImprove,
	/**
	 *
	 */
	sLarge,
	/**
	 *
	 */
	sLearn,
	/**
	 *
	 */
	sLearningEnchantments,
	/**
	 *
	 */
	sLeather,
	/**
	 *
	 */
	sLeaveMarker,
	/**
	 *
	 */
	sLevelAbbrev,
	/**
	 *
	 */
	sLevelProgress,
	/**
	 *
	 */
	sLevelUpAvailable,
	/**
	 *
	 */
	sLightFade,
	/**
	 *
	 */
	sLoadFromMainMenu,
	/**
	 *
	 */
	sLoadWhilePlaying,
	/**
	 *
	 */
	sLoading,
	/**
	 *
	 */
	sLoadingArea,
	/**
	 *
	 */
	sLoadingContentMessage,
	/**
	 *
	 */
	sLoadingLOD,
	/**
	 *
	 */
	sLockBroken,
	/**
	 *
	 */
	sLocked,
	/**
	 *
	 */
	sLockpickInsufficientPerks,
	/**
	 *
	 */
	sLostController,
	/**
	 *
	 */
	sLow,
	/**
	 *
	 */
	sMagicEffectNotApplied,
	/**
	 *
	 */
	sMagicEffectResisted,
	/**
	 *
	 */
	sMagicEnhanceWeaponNoWeapon,
	/**
	 *
	 */
	sMagicEnhanceWeaponWeaponEnchanted,
	/**
	 *
	 */
	sMagicGuideNoMarker,
	/**
	 *
	 */
	sMagicGuideNoPath,
	/**
	 *
	 */
	sMagicTelekinesisNoRecast,
	/**
	 *
	 */
	sMagnitudeIsLevelText,
	/**
	 *
	 */
	sMagnitudeText,
	/**
	 *
	 */
	sMainMenu,
	/**
	 *
	 */
	sMakeDefaults,
	/**
	 *
	 */
	sMapMarkerAdded,
	/**
	 *
	 */
	sMasterVolume,
	/**
	 *
	 */
	sMedium,
	/**
	 *
	 */
	sMenuDisplayAutosaveName,
	/**
	 *
	 */
	sMenuDisplayDayString,
	/**
	 *
	 */
	sMenuDisplayLevelString,
	/**
	 *
	 */
	sMenuDisplayNewSave,
	/**
	 *
	 */
	sMenuDisplayNoSaves,
	/**
	 *
	 */
	sMenuDisplayPlayTime,
	/**
	 *
	 */
	sMenuDisplayQuicksaveName,
	/**
	 *
	 */
	sMenuDisplaySave,
	/**
	 *
	 */
	sMenuDisplayShortXBoxSaveMessage,
	/**
	 *
	 */
	sMenuDisplayUnknownLocationString,
	/**
	 *
	 */
	sMenuDisplayXBoxSaveMessage,
	/**
	 *
	 */
	sMisc,
	/**
	 *
	 */
	sMiscConstantEffect,
	/**
	 *
	 */
	sMiscPlayerDeadLoadOption,
	/**
	 *
	 */
	sMiscPlayerDeadMenuOption,
	/**
	 *
	 */
	sMiscPlayerDeadMessage,
	/**
	 *
	 */
	sMiscQuestDescription,
	/**
	 *
	 */
	sMiscQuestName,
	/**
	 *
	 */
	sMiscUnknownEffect,
	/**
	 *
	 */
	sMissingImage,
	/**
	 *
	 */
	sMissingName,
	/**
	 *
	 */
	sMouseSensitivity,
	/**
	 *
	 */
	sMoveMarker,
	/**
	 *
	 */
	sMoveMarkerQuestion,
	/**
	 *
	 */
	sMultipleDragonSoulCount,
	/**
	 *
	 */
	sMusicVolume,
	/**
	 *
	 */
	sMustRestart,
	/**
	 *
	 */
	sName,
	/**
	 *
	 */
	sNeutral,
	/**
	 *
	 */
	sNewSave,
	/**
	 *
	 */
	sNext,
	/**
	 *
	 */
	sNo,
	/**
	 *
	 */
	sNoArrows,
	/**
	 *
	 */
	sNoChargeItems,
	/**
	 *
	 */
	sNoChildUse,
	/**
	 *
	 */
	sNoDeviceSelected,
	/**
	 *
	 */
	sNoEatQuestItem,
	/**
	 *
	 */
	sNoFastTravelAlarm,
	/**
	 *
	 */
	sNoFastTravelCell,
	/**
	 *
	 */
	sNoFastTravelCombat,
	/**
	 *
	 */
	sNoFastTravelDefault,
	/**
	 *
	 */
	sNoFastTravelHostileActorsNear,
	/**
	 *
	 */
	sNoFastTravelInAir,
	/**
	 *
	 */
	sNoFastTravelOverencumbered,
	/**
	 *
	 */
	sNoFastTravelScriptBlock,
	/**
	 *
	 */
	sNoFastTravelUndiscovered,
	/**
	 *
	 */
	sNoItemsToRepair,
	/**
	 *
	 */
	sNoJumpWarning,
	/**
	 *
	 */
	sNoKeyDropWarning,
	/**
	 *
	 */
	sNoLockPickIfCrimeAlert,
	/**
	 *
	 */
	sNoMoreFollowers,
	/**
	 *
	 */
	sNoPickPocketAgain,
	/**
	 *
	 */
	sNoProfileSelected,
	/**
	 *
	 */
	sNoRepairHostileActorsNear,
	/**
	 *
	 */
	sNoRepairInCombat,
	/**
	 *
	 */
	sNoRestart,
	/**
	 *
	 */
	sNoSaves,
	/**
	 *
	 */
	sNoSitOnOwnedFurniture,
	/**
	 *
	 */
	sNoSleepDefault,
	/**
	 *
	 */
	sNoSleepHostileActorsNear,
	/**
	 *
	 */
	sNoSleepInAir,
	/**
	 *
	 */
	sNoSleepInCell,
	/**
	 *
	 */
	sNoSleepInOwnedBed,
	/**
	 *
	 */
	sNoSleepTakingHealthDamage,
	/**
	 *
	 */
	sNoSleepTrespass,
	/**
	 *
	 */
	sNoSleepWarnToLeave,
	/**
	 *
	 */
	sNoSleepWhileAlarm,
	/**
	 *
	 */
	sNoSpareParts,
	/**
	 *
	 */
	sNoTalkFleeing,
	/**
	 *
	 */
	sNoTalkUnConscious,
	/**
	 *
	 */
	sNoText,
	/**
	 *
	 */
	sNoWaitDefault,
	/**
	 *
	 */
	sNoWaitHostileActorsNear,
	/**
	 *
	 */
	sNoWaitInAir,
	/**
	 *
	 */
	sNoWaitInCell,
	/**
	 *
	 */
	sNoWaitTakingHealthDamage,
	/**
	 *
	 */
	sNoWaitTrespass,
	/**
	 *
	 */
	sNoWaitWarnToLeave,
	/**
	 *
	 */
	sNoWaitWhileAlarm,
	/**
	 *
	 */
	sNone,
	/**
	 *
	 */
	sNormal,
	/**
	 *
	 */
	sNormalWeaponsResisted,
	/**
	 *
	 */
	sNotAllowedToUseAutoDoorsWhileonHorse,
	/**
	 *
	 */
	sNotEnoughRoomWarning,
	/**
	 *
	 */
	sNotEnoughVendorGold,
	/**
	 *
	 */
	sNumberAbbrev,
	/**
	 *
	 */
	sOKText,
	/**
	 *
	 */
	sObjectFade,
	/**
	 *
	 */
	sObjectInUse,
	/**
	 *
	 */
	sObjectLODFade,
	/**
	 *
	 */
	sOf,
	/**
	 *
	 */
	sOff,
	/**
	 *
	 */
	sOk,
	/**
	 *
	 */
	sOldDownloadsAvailable,
	/**
	 *
	 */
	sOn,
	/**
	 *
	 */
	sOpen,
	/**
	 *
	 */
	sOpenWithKey,
	/**
	 *
	 */
	sOpenedContainer,
	/**
	 *
	 */
	sOptional,
	/**
	 *
	 */
	sOr,
	/**
	 *
	 */
	sOrcish,
	/**
	 *
	 */
	sOutOfLockpicks,
	/**
	 *
	 */
	sOverEncumbered,
	/**
	 *
	 */
	sOwned,
	/**
	 *
	 */
	sPCControlsTextNone,
	/**
	 *
	 */
	sPCControlsTextPrefix,
	/**
	 *
	 */
	sPCControlsTriggerPrefix,
	/**
	 *
	 */
	sPCRelationshipNegativeChangeText,
	/**
	 *
	 */
	sPCRelationshipPositiveChangeText,
	/**
	 *
	 */
	sPauseText,
	/**
	 *
	 */
	sPickpocket,
	/**
	 *
	 */
	sPickpocketFail,
	/**
	 *
	 */
	sPipboyColor,
	/**
	 *
	 */
	sPlaceMarker,
	/**
	 *
	 */
	sPlaceMarkerUndiscovered,
	/**
	 *
	 */
	sPlayTime,
	/**
	 *
	 */
	sPlayerDisarmedMessage,
	/**
	 *
	 */
	sPlayerLeavingBorderRegion,
	/**
	 *
	 */
	sPlayerSetMarkerName,
	/**
	 *
	 */
	sPleaseStandBy,
	/**
	 *
	 */
	sPoisonAlreadyPoisonedMessage,
	/**
	 *
	 */
	sPoisonBowConfirmMessage,
	/**
	 *
	 */
	sPoisonConfirmMessage,
	/**
	 *
	 */
	sPoisonNoWeaponMessage,
	/**
	 *
	 */
	sPoisonUnableToPoison,
	/**
	 *
	 */
	sPoisoned,
	/**
	 *
	 */
	sPotionCreationFailed,
	/**
	 *
	 */
	sPotions,
	/**
	 *
	 */
	sPowers,
	/**
	 *
	 */
	sPressControl,
	/**
	 *
	 */
	sPrevious,
	/**
	 *
	 */
	sPreviousSelection,
	/**
	 *
	 */
	sPrisoner,
	/**
	 *
	 */
	sQuantity,
	/**
	 *
	 */
	sQuestAddedText,
	/**
	 *
	 */
	sQuestCompletedText,
	/**
	 *
	 */
	sQuestFailed,
	/**
	 *
	 */
	sQuestUpdatedText,
	/**
	 *
	 */
	sQuickLoading,
	/**
	 *
	 */
	sQuickSaving,
	/**
	 *
	 */
	sQuicksaveAbbrev,
	/**
	 *
	 */
	sQuitAlchemy,
	/**
	 *
	 */
	sQuitEnchanting,
	/**
	 *
	 */
	sRSMAge,
	/**
	 *
	 */
	sRSMBody,
	/**
	 *
	 */
	sRSMBrow,
	/**
	 *
	 */
	sRSMBrowForward,
	/**
	 *
	 */
	sRSMBrowHeight,
	/**
	 *
	 */
	sRSMBrowTypes,
	/**
	 *
	 */
	sRSMBrowWidth,
	/**
	 *
	 */
	sRSMCheekColor,
	/**
	 *
	 */
	sRSMCheekColorLower,
	/**
	 *
	 */
	sRSMCheekboneHeight,
	/**
	 *
	 */
	sRSMCheekboneWidth,
	/**
	 *
	 */
	sRSMChinColor,
	/**
	 *
	 */
	sRSMChinForward,
	/**
	 *
	 */
	sRSMChinLength,
	/**
	 *
	 */
	sRSMChinWidth,
	/**
	 *
	 */
	sRSMComplexion,
	/**
	 *
	 */
	sRSMComplexionColor,
	/**
	 *
	 */
	sRSMConfirm,
	/**
	 *
	 */
	sRSMConfirmDestruction,
	/**
	 *
	 */
	sRSMDirt,
	/**
	 *
	 */
	sRSMDirtColor,
	/**
	 *
	 */
	sRSMEyeColor,
	/**
	 *
	 */
	sRSMEyeDepth,
	/**
	 *
	 */
	sRSMEyeHeight,
	/**
	 *
	 */
	sRSMEyeSocketLowerColor,
	/**
	 *
	 */
	sRSMEyeSocketUpperColor,
	/**
	 *
	 */
	sRSMEyeTypes,
	/**
	 *
	 */
	sRSMEyeWidth,
	/**
	 *
	 */
	sRSMEyelinerColor,
	/**
	 *
	 */
	sRSMEyes,
	/**
	 *
	 */
	sRSMFace,
	/**
	 *
	 */
	sRSMFacialHairColorPresets,
	/**
	 *
	 */
	sRSMFacialHairPresets,
	/**
	 *
	 */
	sRSMForeheadColor,
	/**
	 *
	 */
	sRSMHair,
	/**
	 *
	 */
	sRSMHairColorPresets,
	/**
	 *
	 */
	sRSMHairPresets,
	/**
	 *
	 */
	sRSMHead,
	/**
	 *
	 */
	sRSMHeadPresets,
	/**
	 *
	 */
	sRSMJawForward,
	/**
	 *
	 */
	sRSMJawHeight,
	/**
	 *
	 */
	sRSMJawWidth,
	/**
	 *
	 */
	sRSMLaughLines,
	/**
	 *
	 */
	sRSMLipColor,
	/**
	 *
	 */
	sRSMMouth,
	/**
	 *
	 */
	sRSMMouthForward,
	/**
	 *
	 */
	sRSMMouthHeight,
	/**
	 *
	 */
	sRSMMouthTypes,
	/**
	 *
	 */
	sRSMName,
	/**
	 *
	 */
	sRSMNameWarning,
	/**
	 *
	 */
	sRSMNeckColor,
	/**
	 *
	 */
	sRSMNoseColor,
	/**
	 *
	 */
	sRSMNoseHeight,
	/**
	 *
	 */
	sRSMNoseLength,
	/**
	 *
	 */
	sRSMNoseTypes,
	/**
	 *
	 */
	sRSMPaint,
	/**
	 *
	 */
	sRSMPaintColor,
	/**
	 *
	 */
	sRSMRace,
	/**
	 *
	 */
	sRSMScars,
	/**
	 *
	 */
	sRSMSex,
	/**
	 *
	 */
	sRSMSkinColor,
	/**
	 *
	 */
	sRSMTone,
	/**
	 *
	 */
	sRSMWeight,
	/**
	 *
	 */
	sRadioSignalLost,
	/**
	 *
	 */
	sRadioStationDiscovered,
	/**
	 *
	 */
	sRadioVolume,
	/**
	 *
	 */
	sRangeText,
	/**
	 *
	 */
	sRanksText,
	/**
	 *
	 */
	sRead,
	/**
	 *
	 */
	sRemoteActivation,
	/**
	 *
	 */
	sRemove,
	/**
	 *
	 */
	sRemoveCrimeGold,
	/**
	 *
	 */
	sRemoveItemfromInventory,
	/**
	 *
	 */
	sRemoveMarker,
	/**
	 *
	 */
	sRenameItem,
	/**
	 *
	 */
	sRepair,
	/**
	 *
	 */
	sRepairAllItems,
	/**
	 *
	 */
	sRepairCost,
	/**
	 *
	 */
	sRepairItem,
	/**
	 *
	 */
	sRepairServicesTitle,
	/**
	 *
	 */
	sRepairSkill,
	/**
	 *
	 */
	sRepairSkillTooLow,
	/**
	 *
	 */
	sRequirements,
	/**
	 *
	 */
	sRequirementsText,
	/**
	 *
	 */
	sResetToDefaults,
	/**
	 *
	 */
	sResolution,
	/**
	 *
	 */
	sResource,
	/**
	 *
	 */
	sRestartBecauseContentRemoved,
	/**
	 *
	 */
	sRestartSignedOut,
	/**
	 *
	 */
	sRestartToUseNewContent,
	/**
	 *
	 */
	sRestartToUseProfileContent,
	/**
	 *
	 */
	sRestoration,
	/**
	 *
	 */
	sRetryText,
	/**
	 *
	 */
	sReturn,
	/**
	 *
	 */
	sRewardXP,
	/**
	 *
	 */
	sRewardXPIcon,
	/**
	 *
	 */
	sRide,
	/**
	 *
	 */
	sRumble,
	/**
	 *
	 */
	sSaveFailed,
	/**
	 *
	 */
	sSaveGameContentIsMissing,
	/**
	 *
	 */
	sSaveGameCorrupt,
	/**
	 *
	 */
	sSaveGameCorruptMenuMessage,
	/**
	 *
	 */
	sSaveGameDeviceError,
	/**
	 *
	 */
	sSaveGameIsCorrupt,
	/**
	 *
	 */
	sSaveGameNoLongerAvailable,
	/**
	 *
	 */
	sSaveGameNoMasterFilesFound,
	/**
	 *
	 */
	sSaveGameOldVersion,
	/**
	 *
	 */
	sSaveGameOutOfDiskSpace,
	/**
	 *
	 */
	sSaveNotAvailable,
	/**
	 *
	 */
	sSaveOnRest,
	/**
	 *
	 */
	sSaveOnTravel,
	/**
	 *
	 */
	sSaveOnWait,
	/**
	 *
	 */
	sSaveOverSaveGame,
	/**
	 *
	 */
	sSaveSuccessful,
	/**
	 *
	 */
	sSceneBlockingActorActivation,
	/**
	 *
	 */
	sScrollEquipped,
	/**
	 *
	 */
	sScrolls,
	/**
	 *
	 */
	sSearch,
	/**
	 *
	 */
	sSelect,
	/**
	 *
	 */
	sSelectItemToRepair,
	/**
	 *
	 */
	sSelfRange,
	/**
	 *
	 */
	sServeSentenceQuestion,
	/**
	 *
	 */
	sServeTimeQuestion,
	/**
	 *
	 */
	sSexFemale,
	/**
	 *
	 */
	sSexFemalePossessive,
	/**
	 *
	 */
	sSexFemalePronoun,
	/**
	 *
	 */
	sSexMale,
	/**
	 *
	 */
	sSexMalePossessive,
	/**
	 *
	 */
	sSexMalePronoun,
	/**
	 *
	 */
	sShadowFade,
	/**
	 *
	 */
	sShoutAdded,
	/**
	 *
	 */
	sShouts,
	/**
	 *
	 */
	sSingleDragonSoulCount,
	/**
	 *
	 */
	sSit,
	/**
	 *
	 */
	sSkillIncreased,
	/**
	 *
	 */
	sSkillIncreasedNum,
	/**
	 *
	 */
	sSkillsCount,
	/**
	 *
	 */
	sSkillsTitle,
	/**
	 *
	 */
	sSmall,
	/**
	 *
	 */
	sSmithingConfirm,
	/**
	 *
	 */
	sSmithingMenuDescription,
	/**
	 *
	 */
	sSneakAttack,
	/**
	 *
	 */
	sSneakCaution,
	/**
	 *
	 */
	sSneakDanger,
	/**
	 *
	 */
	sSneakDetected,
	/**
	 *
	 */
	sSneakHidden,
	/**
	 *
	 */
	sSortMethod,
	/**
	 *
	 */
	sSoulCaptured,
	/**
	 *
	 */
	sSoulGem,
	/**
	 *
	 */
	sSoulGemTooSmall,
	/**
	 *
	 */
	sSoulGems,
	/**
	 *
	 */
	sSoulLevel,
	/**
	 *
	 */
	sSpace,
	/**
	 *
	 */
	sSpecularityFade,
	/**
	 *
	 */
	sSpeechChallengeFailure,
	/**
	 *
	 */
	sSpeechChallengeSuccess,
	/**
	 *
	 */
	sSpellAdded,
	/**
	 *
	 */
	sSplashParticles,
	/**
	 *
	 */
	sStatsMustSelectPerk,
	/**
	 *
	 */
	sStatsNextRank,
	/**
	 *
	 */
	sStatsPerkConfirm,
	/**
	 *
	 */
	sSteal,
	/**
	 *
	 */
	sStealFrom,
	/**
	 *
	 */
	sStealHorse,
	/**
	 *
	 */
	sSteel,
	/**
	 *
	 */
	sStormcloak,
	/**
	 *
	 */
	sStudded,
	/**
	 *
	 */
	sSuccessfulSneakAttackEnd,
	/**
	 *
	 */
	sSuccessfulSneakAttackMain,
	/**
	 *
	 */
	sTake,
	/**
	 *
	 */
	sTakeAll,
	/**
	 *
	 */
	sTalk,
	/**
	 *
	 */
	sTargetRange,
	/**
	 *
	 */
	sTeammateCantGiveOutfit,
	/**
	 *
	 */
	sTeammateCantTakeOutfit,
	/**
	 *
	 */
	sTeammateOverencumbered,
	/**
	 *
	 */
	sTestFile,
	/**
	 *
	 */
	sTextureSize,
	/**
	 *
	 */
	sTo,
	/**
	 *
	 */
	sTouchRange,
	/**
	 *
	 */
	sTraitsCount,
	/**
	 *
	 */
	sTraitsTitle,
	/**
	 *
	 */
	sTreeLODFade,
	/**
	 *
	 */
	sTweenDisabledMessage,
	/**
	 *
	 */
	sUIMistMenu,
	/**
	 *
	 */
	sUnequipItemOnPlayer,
	/**
	 *
	 */
	sUnlock,
	/**
	 *
	 */
	sUse,
	/**
	 *
	 */
	sVATSMessageLowAP,
	/**
	 *
	 */
	sVATSMessageNoAmmo,
	/**
	 *
	 */
	sVATSMessageZeroChance,
	/**
	 *
	 */
	sVDSGManual,
	/**
	 *
	 */
	sVDSGPlate,
	/**
	 *
	 */
	sValue,
	/**
	 *
	 */
	sVatsAimed,
	/**
	 *
	 */
	sVatsAiming,
	/**
	 *
	 */
	sVatsBodyPart,
	/**
	 *
	 */
	sVatsSelect,
	/**
	 *
	 */
	sVatsTarget,
	/**
	 *
	 */
	sVideoChange,
	/**
	 *
	 */
	sViewDistance,
	/**
	 *
	 */
	sVoiceVolume,
	/**
	 *
	 */
	sWaitHere,
	/**
	 *
	 */
	sWeaponBreak,
	/**
	 *
	 */
	sWeaponEnchantments,
	/**
	 *
	 */
	sWeaponSmithing,
	/**
	 *
	 */
	sWeapons,
	/**
	 *
	 */
	sWeight,
	/**
	 *
	 */
	sWhite,
	/**
	 *
	 */
	sWitnessKilled,
	/**
	 *
	 */
	sWood,
	/**
	 *
	 */
	sXSensitivity,
	/**
	 *
	 */
	sYSensitivity,
	/**
	 *
	 */
	sYes,
	/**
	 *
	 */
	sYesRestart,
	/**
	 *
	 */
	sYesText,
	/**
	 *
	 */
	sYesToAllText,
	/**
	 *
	 */
	sYour;
    }

//    public enum USetting {
//	uVideoDeviceIdentifierPart,
//	uiMuteMusicPauseTime;
//    }
    // Common Functions
    GMST() {
	super();
	subRecords.setPrototype(GMSTproto);
    }

    /**
     *
     * @param setting
     * @param b
     */
    public GMST(BoolSetting setting, Boolean b) {
	this();
	originateFromPatch(setting.toString());
	setData(b);
    }

    /**
     *
     * @param setting
     * @param s
     */
    public GMST(StringSetting setting, String s) {
	this();
	originateFromPatch(setting.toString());
	setData(s);
    }

    /**
     *
     * @param setting
     * @param i
     */
    public GMST(IntSetting setting, int i) {
	this();
	originateFromPatch(setting.toString());
	setData(i);
    }

    /**
     *
     * @param setting
     * @param f
     */
    public GMST(FloatSetting setting, float f) {
	this();
	originateFromPatch(setting.toString());
	setData(f);
    }

    @Override
    Record getNew() {
	return new GMST();
    }

    @Override
    ArrayList<String> getTypes() {
	return Record.getTypeList("GMST");
    }

    @Override
    void importSubRecords(LImport in) throws BadRecord, DataFormatException, BadParameter {
	SubRecord data = ((SubRecordsStream) subRecords).getSilent("DATA");
	updateDATAtype();
	super.importSubRecords(in);
	((SubRecordsStream) subRecords).loadFromPosition(data);
    }

    @Override
    void export(ModExporter out) throws IOException {
	updateDATAtype();
	super.export(out);
    }

    @Override
    int getContentLength(ModExporter out) {
	updateDATAtype();
	return super.getContentLength(out);
    }

    // Get/set
    /**
     *
     * @return The type of data this GMST contains.
     */
    public GMSTType getGMSTType() {
	if (getEDID().length() == 0) {
	    return GMSTType.Unknown;
	}
	switch (getEDID().charAt(0)) {
	    case 'b':
		return GMSTType.Bool;
	    case 'i':
		return GMSTType.Int;
	    case 'f':
		return GMSTType.Float;
	    case 's':
	    case 'S':
		return GMSTType.String;
	    default:
		return GMSTType.Unknown;
	}
    }

    DATA getDATA() {
	return (DATA) subRecords.get("DATA");
    }

    /**
     * Sets the data to a boolean value. You must check and be aware that this
     * GMST contains that type.
     *
     * @param b
     */
    final public void setData(Boolean b) {
	if (b) {
	    getDATA().DATA.setData(1, 4);
	} else {
	    getDATA().DATA.setData(0, 4);
	}
    }

    /**
     * Sets the data to a string value. You must check and be aware that this
     * GMST contains that type.
     *
     * @param s
     */
    final public void setData(String s) {
	getDATA().DATAs.setText(s);
    }

    /**
     * Sets the data to a int value. You must check and be aware that this GMST
     * contains that type.
     *
     * @param i
     */
    final public void setData(int i) {
	getDATA().DATA.setData(i, 4);
    }

    /**
     * Sets the data to a float value. You must check and be aware that this
     * GMST contains that type.
     *
     * @param f
     */
    final public void setData(float f) {
	ByteBuffer out = ByteBuffer.allocate(4);
	out.putInt(Integer.reverseBytes(Float.floatToIntBits(f)));
	getDATA().DATA.setData(out.array());
    }

    /**
     *
     * @return Returns the value as a bool. You must check and be aware that
     * this GMST contains that type.
     */
    public boolean getBool() {
	if (getDATA().DATA.toInt() == 0) {
	    return false;
	} else {
	    return true;
	}
    }

    /**
     *
     * @return Returns the value as a string. You must check and be aware that
     * this GMST contains that type.
     */
    public String getString() {
	return getDATA().DATAs.print();
    }

    /**
     *
     * @return Returns the value as an int. You must check and be aware that
     * this GMST contains that type.
     */
    public int getInt() {
	return getDATA().DATA.toInt();
    }

    /**
     *
     * @return Returns the value as a float. You must check and be aware that
     * this GMST contains that type.
     */
    public float getFloat() {
	return Float.intBitsToFloat(getDATA().DATA.toInt());
    }

    SubRecord updateDATAtype() {
	DATA data = getDATA();
	data.GMSTtype = getGMSTType();
	return data;
    }
}
